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Disambiguous This article is about skills that can prevent another skill from activating on a target over a period of time. Other skills that can cause skill failure can be found at disable skills quick reference.

Target enemy[]

Name Target Prevents Stats Notes Skill type Attr Cam
Amity Amity Foes adjacent to self Attacks
    5 Energy ¼ Activation 45 Recharge
While hex is active. Hex ends if foe takes damage. Elite Hex Spell MonkProt P
Pacifism Pacifism Foe Attacks
    10 Energy 2 Activation 30 Recharge
While hex is active. Hex ends if foe takes damage. Hex Spell MonkProt P
Mark of Subversion Mark of Subversion Foe Next spell to target ally
    10 Energy 2 Activation 30 Recharge
For 6s, next spell cast by foe that targets an ally fails and you steal 10...76 health Hex Spell NecromancerBlood P
Guilt Guilt Foe Next spell to target foe
    5 Energy 2 Activation 25 Recharge
For 6s, next spell cast by foe that targets a foe fails and you steal 5...12 energy Hex Spell MesmerDom P
Ignorance Ignorance Foe Signets
    15 Energy 1 Activation 10 Recharge
While hex is active Hex Spell MesmerDom C
Mistrust Mistrust Foe Next spell to target foe
    10 Energy 2 Activation 12 Recharge
For 6s, next spell cast by foe that targets a foe fails, and the foe and their nearby allies take 30...114 damage Hex Spell MesmerDom N
Shame Shame Foe Next spell to target ally
    10 Energy 2 Activation 30 Recharge
For 6s, next spell cast by foe that targets an ally fails and you steal 5...12 energy Hex Spell MesmerDom P
Shroud of Silence Shroud of Silence Foe Spells
    10 Energy ¾ Activation 30 Recharge
While hex is active Elite Hex Spell AssassinDeadly F

Target friendly[]

Name Target Prevents Stats Notes Skill type Attr Cam
Spell Breaker Spell Breaker Ally Hostile spells
    15 Energy 1 Activation 45 Recharge
For 5...15s Elite Enchantment Spell MonkDF C
Spell Shield Spell Shield Self Hostile spells
    10 Energy 2 Activation 30 Recharge
While casting spells for 5...17s you cannot be a target of spells, disables all skills for 10...6s at the end of duration Enchantment Spell MonkDF F
Hex Breaker Hex Breaker Self Next hex
    5 Energy     15 Recharge
For 5...65s, the next hex to target you does not take effect and caster takes 10...39 damage Stance MesmerDom C
Obsidian Flesh Obsidian Flesh Self Hostile spells, own attacks
    25 Energy 1 Activation 30 Recharge
For 8...18s, gain +20 armor, cannot be targeted, cannot attack, and -2 energy degeneration Elite Enchantment Spell ElementalistEarth C
Shadow Form Shadow Form Self Hostile spells
    5 Energy 1 Activation 30 Recharge
For 5...18s, also gain 5 damage reduction for each Assassin enchantment, but limited to 5...21 damage per skill/attack Elite Enchantment Spell AssassinShadow F
Shadow Walk Shadow Walk Self Enchantments
    5 Energy     30 Recharge
Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location. Stance AssassinNone N
"Can't Touch This!" "Can't Touch This!" allies within earshot Next 1...4 hostile touch skills
    5 Energy     20 Recharge
For 20s, the next 1...4 touch skills against allies within earshot fail Shout ParagonComm N
Vow of Silence Vow of Silence Self Spells
    5 Energy ¼ Activation 10 Recharge
For 5...9s cannot be the target of a spell and prevents spell use Elite Enchantment Spell DervishMyst N

Spirit[]

Name Target Prevents Stats Notes Skill type Attr Cam
Frozen Soil Frozen Soil Non-spirit creatures within range Resurrection
    10 Energy 5 Activation 30 Recharge
Creatures within range cannot be resurrected by non-spirit creatures Nature Ritual RangerWS P

PvE only[]

Name Target Prevents Stats Notes Skill type Attr Cam
A Touch of Guile A Touch of Guile Touched foe Attacks
    5 Energy ¾ Activation 15 Recharge
If knocked down. Foe takes damage Hex Spell Norn E

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