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{{merge|Animal companion|more information, same subject}}
 
[[Category:Bestiary]]
 
[[Category:Bestiary]]
'''Animals''', in the narrow sense, are most often characterized by the ability of [[Ranger]]s to charm them into becoming [[Animal companion]]s. Animal is a type of [[creature]] according to the effects [[Edge of Extinction]]. They can usually be recognized as being inherently neutral, though attackable, to players. They become hostile when attacked and when being the target of the [[Charm Animal]] skill during its activation time. The wolf and Black bear in pre-seering are the only aggresive animals in the game. their post-seering counterparts however, are not aggresive.
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'''Animals''', in the narrow sense, are most often characterized by the ability of [[Ranger]]s to charm them into becoming [[Animal companion]]s. Animal is a type of [[creature]] according to the effects [[Edge of Extinction]]. They can usually be recognized as being inherently neutral, though attackable, to players. They become hostile when attacked and when being the target of the [[Charm Animal]] skill during its activation time. The wolf and Black bear in pre-searing are the only aggressive animals in the game. Their post-searing counterparts are not aggressive.
   
The following skills affect uncharmed animals and animal companions (though the effects are not identical):
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The following skills affect uncharmed animals:
 
*[[Charm Animal]]
 
*[[Charm Animal]]
*[[Otyugh's Cry]]
 
   
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{{:Animal/Subtypes}}
The following skills only affect animal companions:
 
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*[[Bestial Pounce]]
 
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==See also==
*[[Brutal Strike]]
 
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* [[:Category:Animals]] is a list of all animals.
*[[Call of Haste]]
 
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* [[Ambient animals]] have no purpose other than to be there.
*[[Call of Protection]]
 
*[[Comfort Animal]]
 
*[[Disrupting Lunge]]
 
*[[Feral Lunge]]
 
*[[Ferocious Strike]]
 
*[[Maiming Strike]]
 
*[[Melandru's Assault]]
 
*[[Predator's Pounce]]
 
*[[Revive Animal]]
 
*[[Scavenger Strike]]
 
*[[Symbiosis]]
 
*[[Symbiotic Bond]]
 
*[[Tiger's Fury]]
 

Latest revision as of 02:37, 5 October 2008

Animals, in the narrow sense, are most often characterized by the ability of Rangers to charm them into becoming Animal companions. Animal is a type of creature according to the effects Edge of Extinction. They can usually be recognized as being inherently neutral, though attackable, to players. They become hostile when attacked and when being the target of the Charm Animal skill during its activation time. The wolf and Black bear in pre-searing are the only aggressive animals in the game. Their post-searing counterparts are not aggressive.

The following skills affect uncharmed animals:

Animal subtypes

There are currently 34 unique charmable animals in the world of Guild Wars, and 34 pets to be unlocked in the Zaishen Menagerie Grounds. Some animals that might seem to be different are still considered to be the same pet in the Menagerie — these are the Tyrian and Elonian Warthog, the Wolf and Snow Wolf, and the Moa Bird and Strider .

Animal companions with their own statue in the Monument of Fellowship are marked in bold.

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Prophecies
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Factions
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Nightfall
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Eye of the North


See also