[edit skill details] Skill details Arcane Zeal Campaign: Nightfall Profession: Dervish Attribute: Mysticism Type: Elite Enchantment Spell 10 1 5 Full: For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy). Concise: (10 seconds.) You gain 1 Energy (maximum 1...6) for each enchantment on you whenever you cast a spell. Contents[show] Mysticism 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Energy 112233344555 667778899 Acquisition Signet of Capture: Zealot Sheoli (Nundu Bay (mission)) Zealous Amarantha (Nightfallen Jahai, during Good Demon Hunting) Fahralon the Zealous (Domain of Pain) Notes Consider combining with certain Wind Prayers skills that rely on multiple enchantments, such as Mystic Healing, Mystic Twister, and Dwayna's Touch. This spell counts the number of enchantments you have before the spell you are casting completes (e.g., if you are only enchanted with Arcane Zeal and you cast Featherfoot Grace, you will only gain 1 energy). Related skills Ether Renewal (elite) Related articles Enchantment spell skills quick reference Gain/Lose energy skills quick reference Retrieved from "https://guildwars.fandom.com/wiki/Arcane_Zeal?oldid=1612908" Categories: Elite skillsEnchantment SpellsMysticism skillsDervish skills (Nightfall) Community content is available under CC-BY-NC-SA unless otherwise noted.