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Many assassin skills have a requirement on their use beyond the usual energy cost such as "must follow a lead attack" or "must strike a hexed foe." Attempting to use an attack skill without meeting its requirement will cause the attack to miss and using any other type of skill will cause that skill to fail. In either case, the skill will not refund the energy cost but will not start its recharge cycle. The following tables give an overview of assassin attacks with such requirements. See the key at the bottom for help reading the tables.

Standard chains

In this table, off-hand attacks must follow a lead attack and dual attacks must follow an off-hand attack.

  Lead Attack Recharge Energy Off-Hand Attack Recharge Energy Dual Attack Recharge Energy
Critical Strikes Unsuspecting Strike 4 10       Critical Strike 6 5
            Twisting Fangs 15 10
Dagger Mastery Black Mantis Thrust 4 5 Fox Fangs 8 5 Nine Tail Strike 8 10
Desperate Strike 6 5 Golden Skull StrikeN 15 10 Blades of Steel 8 5
Disrupting Stab 10 5 Jungle Strike 10 5 Death Blossom 2 5
Golden Fox StrikeN 8 5 Temple Strike 20 15 Horns of the Ox 12 5
Golden Lotus Strike 15 5 Wild Strike 4 5 Shattering AssaultN 4 10
Jagged Strike 1 5            
Leaping Mantis Sting 8 5            
Deadly Arts Dancing Daggers2, R 5 5 Mantis Touch2, R 15 5      
Iron Palm1, T 20 10            

Irregular chains

In this table, the requirement for each skill is listed. A blank space means the skill has no special requirement.

  Req Off-Hand Attack Recharge Energy Req Other Recharge Energy
Critical Strikes   Palm Strike1, T 10 10 DualAttack required Assault Enchantments1, N, O 15 5
Hex Black Lotus Strike 12 10  
Dagger Mastery
OffHand required Repeating Strike 15 (0 if it hits) 5 LeadAttack required Exhausting AssaultD 8 5
DualAttack required Moebius Strike 2 5        
Hex Black Spider StrikeN 12 5        
K Falling Spider 8 5        
Enchantment Golden Phoenix Strike 8 10        
Deadly Arts         LeadAttack required Entangling Asp2, O, R 20 10
        DualAttack required Impale1, O, R 15 5
Shadow Arts         OffHand required Blinding Powder2, O, R 20 5

Key

Skill names in bold are elite skills.

LeadAttack required Must follow a Lead Attack.

OffHand required Must follow an Off-Hand Attack.

DualAttack required Must follow a Dual Attack.

Enchantment Must be Enchanted.

Hex Must strike a Hexed foe.

K: Must strike a knocked down foe.

O Not a lead, off-hand, or dual attack. Does not affect the attack chain.

N Nightfall campaign skill.

1 Skill (Skill type), does not require daggers.

2 Spell, does not require daggers.

3 Melee Attack, does not require daggers.

D Dual Attack

T Touch skill, does not require daggers.

R Ranged, does not require daggers.

Picture of attack chains

Attack chain english version

Picture of attack chains (English version)

On the right, a picture of attack chains. Note that all changes made after 18/02/2007 are not included in this picture. If any mistake, please report it in discussion section.

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