Skill details
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Full: Flash Enchantment Spell. For 3...9 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...13 seconds.
Concise: Flash Enchantment Spell. (3...9 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13 seconds to adjacent foes.
| Wind Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Duration | 3 | 4 | 5 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 25 | 26 |
| Weakness Duration | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 9 | 10 | 11 | 12 | 13 | 13 | 14 | 15 | 16 | 17 | 17 | 18 | 19 |
Acquisition[]
Notes[]
- Useful with even a small investment in Wind Prayers, as no Dervish attack costs more than 10 base energy.
- Beyond 10 Wind Prayers, the only skill that fully uses the energy reduction is the bow attack Concussion Shot.
- Works well with Lyssa's Assault and Chilling Victory.
- Attack skills that use adrenaline will count towards the limit.
