m (→Related articles: explicit categories) |
|||
(48 intermediate revisions by 34 users not shown) | |||
Line 1: | Line 1: | ||
{{Aura of Displacement}} |
{{Aura of Displacement}} |
||
+ | |||
== Acquisition == |
== Acquisition == |
||
'''[[Signet of Capture]]''': |
'''[[Signet of Capture]]''': |
||
*[[Urkal the Ambusher]] ([[Ferndale]]) |
*[[Urkal the Ambusher]] ([[Ferndale]]) |
||
− | *[[Maximole]] ([[Ferndale]] during [[Revolt of the Dredge]] |
+ | *[[Maximole]] ([[Ferndale]], during [[Revolt of the Dredge]]) |
+ | |||
+ | == Notes == |
||
⚫ | |||
+ | *If target foe is under a spell prevention enchantment (such as [[Spell Breaker]] and [[Obsidian Flesh]]), this spell fails, even though you don't really cast a spell "on" that foe. |
||
+ | *An attempt to use Aura of Displacement on a target standing inside a [[Well of the Profane]] will fail with a message stating the target is in a Well of the Profane. |
||
+ | *This [[spell]] is the foe version of [[Shadow Meld]]. |
||
+ | *Heroes, when using this skill, will continue to maintain it even outside of battle and may end up very far behind the party when the enchantment ends. |
||
+ | |||
+ | ==Related skills== |
||
+ | *{{skill icon|Recall}} |
||
+ | *{{skill icon|Shadow Meld}} ([[elite]]) |
||
+ | *{{skill icon|Shadow Walk}} |
||
+ | *{{skill icon|Shadow Fang}} |
||
− | == |
+ | == Related articles == |
+ | *[[Effect on end skills quick reference]] |
||
− | *This [[skill]] is ideal for performing hit-and-run [[attack]]s with high-damage, close-range attacks and [[spell]]s. [[Cast]] it and unleash some big [[skill]]s, then release it to teleport back. |
||
+ | *[[Enchantment spell skills quick reference]] |
||
− | *Don't [[maintain]] it for too long; it has the usual [[upkeep]] cost for [[maintain|maintained]] [[enchantment]]s. There are other spells, such as [[Death's Charge]] and [[Return]], that you can use if you don't want to teleport back soon. |
||
+ | *[[Shadow stepping skills quick reference]] |
||
− | *[[Secondary professions for an Assassin#Assassin Monk|A/Mo]] may choose to synchronize with [[Contemplation of Purity]] to quickly end the displacement with [[condition]] and [[hex]] removal. |
||
+ | *[[Upkeep skills quick reference]] |
||
⚫ | |||
+ | [[Category:Elite skills]] |
||
− | *AoD will not let you shadow step through a wall with a closed door. For instance, in GvG you still need the [[Guild Thief]] to open the door so you can get through to the enemy base. |
||
+ | [[Category:Enchantment Spells]] |
||
+ | [[Category:Assassin skills by attribute]] |
||
+ | [[Category:Assassin skills (Factions)]] |
Latest revision as of 14:14, 5 May 2011
Skill details
Aura of Displacement | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
|
Full: When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
Concise: Shadow Step to target foe. End effect: return to your original location.
Acquisition
- Urkal the Ambusher (Ferndale)
- Maximole (Ferndale, during Revolt of the Dredge)
Notes
- Beware of opponents who can remove enchantments, they can send you back at the most inopportune of times.
- If target foe is under a spell prevention enchantment (such as Spell Breaker and Obsidian Flesh), this spell fails, even though you don't really cast a spell "on" that foe.
- An attempt to use Aura of Displacement on a target standing inside a Well of the Profane will fail with a message stating the target is in a Well of the Profane.
- This spell is the foe version of Shadow Meld.
- Heroes, when using this skill, will continue to maintain it even outside of battle and may end up very far behind the party when the enchantment ends.