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{{Aura of Displacement}}
 
{{Aura of Displacement}}
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== Acquisition ==
 
== Acquisition ==
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
 
*[[Urkal the Ambusher]] ([[Ferndale]])
 
*[[Urkal the Ambusher]] ([[Ferndale]])
*[[Maximole]] ([[Ferndale]] during [[Revolt of the Dredge]] quest)
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*[[Maximole]] ([[Ferndale]], during [[Revolt of the Dredge]])
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== Notes ==
 
*Beware of opponents who can remove enchantments, they can send you back at the most inopportune of times.
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*If target foe is under a spell prevention enchantment (such as [[Spell Breaker]] and [[Obsidian Flesh]]), this spell fails, even though you don't really cast a spell "on" that foe.
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*An attempt to use Aura of Displacement on a target standing inside a [[Well of the Profane]] will fail with a message stating the target is in a Well of the Profane.
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*This [[spell]] is the foe version of [[Shadow Meld]].
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*Heroes, when using this skill, will continue to maintain it even outside of battle and may end up very far behind the party when the enchantment ends.
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==Related skills==
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*{{skill icon|Recall}}
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*{{skill icon|Shadow Meld}} ([[elite]])
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*{{skill icon|Shadow Walk}}
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*{{skill icon|Shadow Fang}}
   
== Usage Notes ==
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== Related articles ==
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*[[Effect on end skills quick reference]]
*This [[skill]] is ideal for performing hit-and-run [[attack]]s with high-damage, close-range attacks and [[spell]]s. [[Cast]] it and unleash some big [[skill]]s, then release it to teleport back.
 
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*[[Enchantment spell skills quick reference]]
*Don't [[maintain]] it for too long; it has the usual [[upkeep]] cost for [[maintain|maintained]] [[enchantment]]s. There are other spells, such as [[Death's Charge]] and [[Return]], that you can use if you don't want to teleport back soon.
 
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*[[Shadow stepping skills quick reference]]
*[[Secondary professions for an Assassin#Assassin Monk|A/Mo]] may choose to synchronize with [[Contemplation of Purity]] to quickly end the displacement with [[condition]] and [[hex]] removal.
 
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*[[Upkeep skills quick reference]]
*Beware, opponents who can remove enchantments can send the assassin back in the most inopportune of times.
 
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[[Category:Elite skills]]
*AoD will not let you shadow step through a wall with a closed door. For instance, in GvG you still need the [[Guild Thief]] to open the door so you can get through to the enemy base.
 
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[[Category:Enchantment Spells]]
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[[Category:Assassin skills by attribute]]
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[[Category:Assassin skills (Factions)]]

Latest revision as of 14:14, 5 May 2011

Skill details
Aura of Displacement
Aura of Displacement
Campaign: Factions Assassin
Profession: Assassin
Attribute: Unlinked
Type: Elite Enchantment Spell
-1 Upkeep 10 Energy ¼ Activation 20 Recharge

Full: When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.

Concise: Shadow Step to target foe. End effect: return to your original location.


Acquisition

Signet of Capture:

Notes

  • Beware of opponents who can remove enchantments, they can send you back at the most inopportune of times.
  • If target foe is under a spell prevention enchantment (such as Spell Breaker and Obsidian Flesh), this spell fails, even though you don't really cast a spell "on" that foe.
  • An attempt to use Aura of Displacement on a target standing inside a Well of the Profane will fail with a message stating the target is in a Well of the Profane.
  • This spell is the foe version of Shadow Meld.
  • Heroes, when using this skill, will continue to maintain it even outside of battle and may end up very far behind the party when the enchantment ends.

Related skills

Related articles