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== Acquisition == |
== Acquisition == |
Revision as of 19:37, 1 February 2008
Skill details
Aura of Faith | ||||||||||||
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Full: For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
Concise: (3 seconds.) Target ally gains 50...90% more Health when healed and takes 5...41% less damage.
Protection Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
% more Health | 50 | 53 | 57 | 60 | 63 | 67 | 70 | 73 | 77 | 80 | 83 | 87 | 90 | 93 | 97 | 100 | 103 | 107 | 110 | 113 | 117 | 120 |
% less damage | 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 |
Acquisition
- Demetrios the Enduring (Thunderhead Keep)
- Mursaat Monk (Ice Floe)
- Coventina the Matron (Ring of Fire)
- Willa the Unpleasant (Abaddon's Mouth)
Notes
- Remember that Aura of Faith, and its non-elite cousin Life Attunement, work on healing and not on life gaining / stealing. For instance, they will affect Healing Signet, Aura of Restoration, the effects of Divine Favor, Heal Party, Reversal of Fortune, etc.
- Its high energy cost and somewhat long recharge make the use of this skill somewhat prohibitive unless the caster knows who is going to be taking the most damage. In PvE, this is rarely a problem, casting it on a tank will save a tremendous amount of energy. However, in PvP, determining who will be targeted is somewhat more difficult. Some targets are obvious, like Flag runners, Ghostly Heroes, and Guild Lords. However, players are often targeted completely at random unless they are causing a lot of problems to the enemy's game plan.