GuildWars Wiki
m (Undo revision 1032764 by 82.211.102.159 (Talk))
m (→‎Related articles: explicit categories)
 
(45 intermediate revisions by 27 users not shown)
Line 3: Line 3:
 
== Acquisition ==
 
== Acquisition ==
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
*[[Demetrios the Enduring]] ([[Thunderhead Keep (Mission)|Thunderhead Keep]])
+
*[[Demetrios the Enduring]] ([[Thunderhead Keep (mission)]])
 
*[[Mursaat Monk (Boss)|Mursaat Monk]] ([[Ice Floe]])
 
*[[Mursaat Monk (Boss)|Mursaat Monk]] ([[Ice Floe]])
*[[Coventina the Matron]] ([[Ring of Fire (Mission)|Ring of Fire]])
+
*[[Coventina the Matron]] ([[Ring of Fire (mission)]])
*[[Willa the Unpleasant]] ([[Abaddon's Mouth (Mission)|Abaddon's Mouth]])
+
*[[Willa the Unpleasant]] ([[Abaddon's Mouth (mission)]])
   
 
== Notes ==
 
== Notes ==
*Remember that Aura of Faith, and its non-elite cousin [[Life Attunement]], work on healing and not on life gaining / stealing. For instance, they will affect [[Healing Signet]], [[Aura of Restoration]], the effects of [[Divine Favor]], [[Heal Party]], [[Reversal of Fortune]], etc.
+
*Remember that Aura of Faith, and its non-elite cousin [[Life Attunement]], work on [[Healing skills quick reference|healing]] and not on [[Gain health skills quick reference|health gain]] or [[life stealing]].
  +
*The [[Divine Favor]] healing bonus will be affected when casting this spell, making this skill not only a source of short term protection and later bonus healing, but as an immediate decent healing spell.
*Its high energy cost and somewhat long recharge make the use of this skill somewhat prohibitive unless the caster knows who is going to be taking the most damage. In PvE, this is rarely a problem, casting it on a [[tank]] will save a tremendous amount of energy. However, in PvP, determining who will be targeted is somewhat more difficult. Some targets are obvious, like [[Flag runner]]s, [[Ghostly Hero]]es, and [[Guild Lord]]s. However, players are often targeted completely at random unless they are causing a lot of problems to the enemy's game plan.
 
  +
*Combines well with [[Dismiss Condition]]; besides being in the same attribute, Aura of Faith will both meet the requirement for Dismiss Condition's heal and increase it.
  +
*Excellent when combined with [[Dwayna's Kiss]].
  +
*If first enchanted with [[Spirit Bond]], its healing is increased, but damage taken is reduced ''after'' Spirit Bond calculates whether the target has taken 60 or more damage. This combination provides an excellent [[spike]] counter for PvP. If Aura of Faith were cast first, however, Spirit Bond will calculate whether the target has taken 60 or more damage after it has been reduced.
  +
*In the case of [[Protective Spirit]], Aura of Faith's damage reduction is applied before Protective Spirit's, regardless of the order of casting.
  +
*Casting Aura of Faith on a target ally initially while under the effects of [[Divine Boon]] will not calculate the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will calculate the Divine Boon healing.
   
 
== Related skills ==
 
== Related skills ==
 
*{{skill icon|Life Attunement}}
 
*{{skill icon|Life Attunement}}
*{{skill icon|Healer's Boon}} ([[elite]])
 
   
==Related articles==
+
== Related articles ==
  +
*[[Enchantment spell skills quick reference]]
*[[Healing reduction]]
 
 
*[[Modify heal amount quick reference]]
 
*[[Modify heal amount quick reference]]
  +
[[Category:Elite skills]]
  +
[[Category:Enchantment Spells]]
  +
[[Category:Protection Prayers skills]]
  +
[[Category:Monk skills (Prophecies)]]

Latest revision as of 16:18, 5 May 2011

Skill details
Aura of Faith
Aura of Faith
Campaign: Prophecies Monk
Profession: Monk
Attribute: Protection Prayers
Type: Elite Enchantment Spell
    5 Energy ¼ Activation 8 Recharge

Full: For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.

Concise: (3 seconds.) Target ally gains 50...90% more Health when healed and takes 5...41% less damage.

Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% more Health 50 53 57 60 63 67 70 73 77 80 83 87 90 93 97 100 103 107 110 113 117 120
% less damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68


Acquisition

Signet of Capture:

Notes

  • Remember that Aura of Faith, and its non-elite cousin Life Attunement, work on healing and not on health gain or life stealing.
  • The Divine Favor healing bonus will be affected when casting this spell, making this skill not only a source of short term protection and later bonus healing, but as an immediate decent healing spell.
  • Combines well with Dismiss Condition; besides being in the same attribute, Aura of Faith will both meet the requirement for Dismiss Condition's heal and increase it.
  • Excellent when combined with Dwayna's Kiss.
  • If first enchanted with Spirit Bond, its healing is increased, but damage taken is reduced after Spirit Bond calculates whether the target has taken 60 or more damage. This combination provides an excellent spike counter for PvP. If Aura of Faith were cast first, however, Spirit Bond will calculate whether the target has taken 60 or more damage after it has been reduced.
  • In the case of Protective Spirit, Aura of Faith's damage reduction is applied before Protective Spirit's, regardless of the order of casting.
  • Casting Aura of Faith on a target ally initially while under the effects of Divine Boon will not calculate the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will calculate the Divine Boon healing.

Related skills

Related articles