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− | {{skill-stub}} |
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{{Blessed Signet}} |
{{Blessed Signet}} |
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*[[Factions]] |
*[[Factions]] |
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**[[Michiko]] ([[Kaineng Center]]) |
**[[Michiko]] ([[Kaineng Center]]) |
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+ | *[[Guild Wars Nightfall|Nightfall]] |
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+ | **[[Medando]] ([[Yohlon Haven]]) |
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'''[[Hero Skill Trainer]]s''': |
'''[[Hero Skill Trainer]]s''': |
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− | *[[Nightfall]] |
+ | *[[Guild Wars Nightfall|Nightfall]] |
**[[Pikin]] ([[Kamadan, Jewel of Istan]]) |
**[[Pikin]] ([[Kamadan, Jewel of Istan]]) |
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'''[[Signet of Capture]]''': |
'''[[Signet of Capture]]''': |
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*[[Prophecies]] |
*[[Prophecies]] |
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− | **[[Muga Riptide]] ([[D'Alessio Seaboard ( |
+ | **[[Muga Riptide]] ([[D'Alessio Seaboard (mission)]]; [[Talmark Wilderness]]) |
**[[Yerk Plopsquirt]] ([[Nebo Terrace]]) |
**[[Yerk Plopsquirt]] ([[Nebo Terrace]]) |
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**[[Gack Splotchplunk]] ([[Watchtower Coast]]) |
**[[Gack Splotchplunk]] ([[Watchtower Coast]]) |
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== Notes == |
== Notes == |
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*"Maintaining" strictly means enchantments that require an [[upkeep]] cost of -1 energy regeneration. No other enchantments count. |
*"Maintaining" strictly means enchantments that require an [[upkeep]] cost of -1 energy regeneration. No other enchantments count. |
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+ | *This skill effectively reduces the energy degeneration caused by maintained [[Enchantment]]s to 1/4, assuming it is constantly used as soon as it recharges and does not get [[interrupt]]ed. |
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+ | *The [[Mesmer]] skill [[Mantra of Inscriptions]] is often used to increase the number of enchantments that can be maintained. At high enough ranks in Divine Favor and [[Inspiration Magic]], this will result in a net energy gain, not just a reduction of loss. |
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− | *Since [[Blessed Signet]] has a 2 second activation and 10 second recharge, it can be used once every 12 seconds. Over 12 seconds, one pip of energy degen will cost 4 energy. Since Blessed Signet gives 3 energy for each maintained enchantment, the caster will experience a net loss of 1 energy every 12 seconds per maintained enchantment, essentially reducing the upkeep of maintained enchantments to a quarter of a [[pip]] instead of the normal 1 pip. However, this assumes that the caster has a high enough Divine Favor to get 3 energy for each enchantment, that the signet is used every 12 seconds (with a 2 second activation, the caster would spend about 17% of the time casting), and that the signet is not interrupted. |
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− | *While maintaining a large number of enchantments, this signet can be recharged faster using the [[Mesmer]] skill [[Mantra of Inscriptions]]. |
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− | |||
− | ==Related skills== |
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− | *{{skill icon|Boon Signet}} ([[Elite]]) |
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==Related articles== |
==Related articles== |
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− | *[[ |
+ | *[[Gain/Lose energy skills quick reference]] |
+ | *[[Signet skills quick reference]] |
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− | |||
+ | *[[Upkeep skills quick reference]] |
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− | [[Category:Need Nightfall Skill Trainer]] |
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+ | [[Category:Signets]] |
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+ | [[Category:Divine Favor skills]] |
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+ | [[Category:Monk skills (Core)]] |
Latest revision as of 13:54, 5 May 2011
Skill details
Blessed Signet | ||||||||||||
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Full: For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way.
Concise: You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20 Energy in this way.
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Maximum Energy | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 23 | 24 | 25 | 27 | 28 | 30 | 31 | 32 |
Acquisition
Notes
- "Maintaining" strictly means enchantments that require an upkeep cost of -1 energy regeneration. No other enchantments count.
- This skill effectively reduces the energy degeneration caused by maintained Enchantments to 1/4, assuming it is constantly used as soon as it recharges and does not get interrupted.
- The Mesmer skill Mantra of Inscriptions is often used to increase the number of enchantments that can be maintained. At high enough ranks in Divine Favor and Inspiration Magic, this will result in a net energy gain, not just a reduction of loss.