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*While maintaining a large number of enchantments, this signet can be recharged faster using the [[Mesmer]] skill [[Mantra of Inscriptions]]. |
*While maintaining a large number of enchantments, this signet can be recharged faster using the [[Mesmer]] skill [[Mantra of Inscriptions]]. |
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+ | *This skill can be used good with [[Mending]] and [[Life Bond]]. Make sure to have [[Protective Spirit]] on the main melees who have [[Life Bond]] on them. Bring along healing spells like [[Orison of Healing]] and [[Word of Healing]] for any small damage [[Mending]] can't take care of. This set of powers is mainly used for small groups on [[Factions Campaign]] side mainly for their armor gives [[energy regeneration]]. |
Revision as of 05:40, 17 October 2006
Skill details
Blessed Signet | ||||||||||||
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Full: For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way.
Concise: You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20 Energy in this way.
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Maximum Energy | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 23 | 24 | 25 | 27 | 28 | 30 | 31 | 32 |
Progression
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Maximum Energy | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 23 | 24 | 25 | 27 | 28 | N/A | N/A |
Acquisition
- Muga Riptide (D'Alessio Seaboard (Mission))
- Yerk Plopsquirt (Nebo Terrace)
- Gack Splotchplunk (Watchtower Coast)
- Leaps Thunderclap (North Kryta Province)
Notes
- "Maintaining" strictly means enchantments that require an upkeep cost of -1 energy regeneration. No other enchantments count.
- Since Blessed Signet has a 2 second activation and 10 second recharge, it can be used once every 12 seconds. Over 12 seconds, one pip of energy degen will cost 4 energy. Since Blessed Signet gives 3 energy for each maintained enchantment, the caster will experience a net loss of 1 energy every 12 seconds per maintained enchantment, essentially reducing the upkeep of maintained enchantments to a quarter of a pip instead of the normal 1 pip. However, this assumes that the caster has a high enough Divine Favor to get 3 energy for each enchantment, that the signet is used every 12 seconds (with a 2 second activation, the caster would spend about 17% of the time casting), and that the signet is not interrupted.
- While maintaining a large number of enchantments, this signet can be recharged faster using the Mesmer skill Mantra of Inscriptions.
- This skill can be used good with Mending and Life Bond. Make sure to have Protective Spirit on the main melees who have Life Bond on them. Bring along healing spells like Orison of Healing and Word of Healing for any small damage Mending can't take care of. This set of powers is mainly used for small groups on Factions Campaign side mainly for their armor gives energy regeneration.