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Name Target Percent Versus Duration Stats Notes Skill type Attr Cam
Auspicious Parry Self 100% Next attack 5...10s
    1 Adrenaline     2 Recharge
Gain 1...3 adrenaline when stance ends Elite Stance WarriorTact F
Bonetti's Defense Self 75% Melee and arrows 5...10s
    8 Adrenaline        
Gain 5 energy on melee block Stance WarriorTact P
Deadly Riposte Self 100% Next melee 8s
    5 Energy     10 Recharge
Damages attacker and inflicts bleeding on block Skill WarriorTact P
Defensive Stance Self 75% Melee and arrows 1...4s
    5 Adrenaline     8 Recharge
+10 armor, ends if skill used Stance WarriorTact C
Deflect Arrows Self 75% Arrows 1...7s
    5 Adrenaline     12 Recharge
Ends on successful attack Stance WarriorTact P
Disciplined Stance Self 75% Attacks 1...3s
    5 Energy     15 Recharge
+10 armor, ends on adrenal skill use Stance WarriorTact P
Frenzied Defense Self 75% Attacks 8s
    5 Energy     10 Recharge
Take double damage Stance WarriorNone N
Gladiator's Defense Self 75% Attacks 5...10s
    5 Energy     30 Recharge
Damages attacker on melee block Elite Stance WarriorTact P
Protector's Defense Adjacent allies 75% Attacks 5...10s
    5 Energy     30 Recharge
Ends if you move Skill WarriorTact F
Riposte Self 100% Next melee 8s
    4 Adrenaline        
Damages attacker on block Skill WarriorTact P
Shield Bash Self 100% Next attack skill 5...10s
    5 Energy     20 Recharge
If melee skill blocked, knock down attacker and disable skill Skill WarriorStr C
Shield Stance Self 75% Attacks 1...5s
    5 Energy     15 Recharge
Requires a shield, reduces damage by 2 per point in Strength (max. 15) Stance WarriorTact P
Soldier's Defense Self 75% Attacks 1...5
    5 Energy     15 Recharge
While under effects of shout or chant; gain 1 adrenaline for each block Stance WarriorTact N
Wary Stance Self 100% Attack skills 1...5
    10 Energy     10 Recharge
Gain adrenaline and energy on block, ends if skill used Stance WarriorTact P
Dodge Self 27...65% Projectiles 5...10
    5 Energy     30 Recharge
Move 33% faster, ends if you attack Stance RangerExp P
Dryder's Defenses Self 75% Attacks 5...10s
    5 Energy     60 Recharge
+34..55 armor vs elemental damage Stance RangerWS P
Escape Self 75% Attacks 1...8s
    5 Energy     12 Recharge
Move 33% faster Elite Stance RangerExp C
Lightning Reflexes Self 75% Melee and projectiles 5...10
    10 Energy     30 Recharge
Attack 33% faster Stance RangerExp C
Natural Stride Self 50% Attacks 1...7
    5 Energy     12 Recharge
Ends if you become Hexed or Enchanted Stance RangerWS N
Whirling Defense Self 75% Attacks 8...18
    10 Energy     60 Recharge
Damages adjacent foes on blocked projectile Stance RangerExp C
Zojun's Haste Self 27...65% Projectiles 5...10
    5 Energy     30 Recharge
Move 33% faster, ends if you attack Stance RangerExp F
Aegis Party within earshot 50% Attacks 5...10s
    10 Energy 2 Activation 30 Recharge
Enchantment Spell MonkProt C
Guardian Ally 50% Attacks 2...7s
    5 Energy 1 Activation 4 Recharge
Enchantment Spell MonkProt C
Pensive Guardian Ally 50% Attacks 5...10s
    5 Energy 1 Activation 5 Recharge
Blocks attacks from Enchanted foes Enchantment Spell MonkProt N
Shield Guardian Ally 75% Attacks 10s
    10 Energy ¼ Activation 1 Recharge
On block, ends and heals target and nearby allies Enchantment Spell MonkProt F
Shield of Deflection Ally 75% Attacks 1...9s
    10 Energy ¼ Activation 10 Recharge
Ally gains 15...27 armor Elite Enchantment Spell MonkProt P
Distortion Self 75% Attacks 1...4s
    5 Energy     8 Recharge
Lose 2 energy on block or skill ends Stance MesmerIll P
Magnetic Aura Self 75% Melee 5...17s
    5 Energy ¼ Activation 60 Recharge
Enchantment Spell ElementalistEarth P
Sliver Armor Self 25...45% Attacks 5...10s
    10 Energy 1 Activation 30 Recharge
Damage nearby foe when target of spell or attack Enchantment Spell ElementalistEarth F
Swirling Aura Self 50% Projectiles 8...18s
    10 Energy 1 Activation 45 Recharge
Enchantment Spell ElementalistWater P
Ward Against Melee Ward 50% Melee 5...17s
    15 Energy 1 Activation 30 Recharge
Ward Spell ElementalistEarth C
Critical Defenses Self 75% Attacks 4...9s
    10 Energy 1 Activation 30 Recharge
Refreshes when you critical Enchantment Spell AssassinCrit F
Flashing Blades Self 75% Attacks 5...25s
    10 Energy     30 Recharge
While attacking; block effect: 5...17 damage Elite Stance AssassinDagger F
Shroud of Distress Self 75% Attacks 30...54s
    10 Energy 1 Activation 45 Recharge
If below 50% health Enchantment Spell AssassinShadow F
Displacement Party members within range 75% Attacks 30...54s
    15 Energy ¾ Activation 45 Recharge
Level 1...8 spirit which takes 60 damage per block. Binding Ritual RitualistComm F
Weapon of Warding Ally 50% Attacks 3...7s
    10 Energy 1 Activation 5 Recharge
Gives +2...4 health regeneration Weapon Spell RitualistRest F
Bladeturn Refrain non-spirit ally 5..17% Attacks 20s
    5 Energy 1 Activation 8 Recharge
This echo is reapplied every time a chant or shout ends on that ally. Echo ParagonComm N
Defensive Anthem Each party member 50% Attacks 4...9s
    10 Energy 1 Activation 25 Recharge
Ends if party member hits with attack skill. Elite Chant ParagonLead N
Conviction {{{blocktarget}}} {{{blockpercent}}} {{{blockversus}}} {{{blocklength}}}
    5 Energy     10 Recharge
Flash Enchantment Spell DervishEarth N
Mirage Cloak Self 50% Attacks 10s
    15 Energy ¼ Activation    
Damages nearby foes on end Enchantment Spell DervishEarth N
Shield of Force Self 100% Next attack skill 1...13s
    5 Energy ¼ Activation 12 Recharge
Attacker weakened for 5...17 seconds Enchantment Spell DervishEarth E

PvE only[]

Name Target Percent Versus Duration Stats Notes Skill type Attr Cam
Raven Blessing Self 20...30% Attacks 60s
    10 Energy     60 Recharge
Elite Form Norn E
Mental Block Self 50% Attacks 5...11s
    10 Energy 1 Activation 15 Recharge
Reapplied whenever an attack hits. Enchantment Spell Asura E

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