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[[Image:Soulwhisper, Elder Guardian.jpg|right|thumb|[[Soulwhisper, Elder Guardian]], a [[Plant]] Ritualist boss with the "sheen" style aura]]
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[[File:Issah Sshay.jpg|right|thumb|[[Issah Sshay]], a [[Forgotten]] Elementalist boss]]
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== Description ==
   
[[Boss]]es are bigger and tougher versions of regular [[mob]]s, clearly distinguishable by the fact they usually have a proper name rather than a generic one, as well as a glowing aura signifying their [[profession]] color. In most cases they have a slightly higher level than the corresponding mob (i.e. if a regular [[Grawl (Ascalon)|Grawl]] is level 4, a Grawl boss might be level 6). There are bosses for almost every type of opponent in the game. Bosses usually have the same skills as their conventional counterpart. Every time a boss is killed, the party gets a 2% [[Morale Boost]] and all the party members' skills are recharged, including [[Resurrection Signet]]s. This happens even if the boss is killed by other monsters, without interference of the players.
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[[Boss]]es are bigger and tougher versions of regular [[mob]]s, clearly distinguishable by the fact they usually have a proper name rather than a generic one, as well as a glowing aura signifying their [[profession]] color. In most cases they have a slightly higher level than the corresponding mob (i.e. if a regular [[Grawl (Ascalon)|Grawl]] is level 4, a Grawl boss might be level 6). There are bosses for almost every type of opponent in the game. Bosses usually have the same skills as their conventional counterpart. When a boss is killed for the first time, the party gets a 2% [[Morale Boost]] and all the party members' skills are recharged, including [[Resurrection Signet]]s. This happens even if the boss is killed by other monsters, without interference of the players. Killing a resurrected boss will not grant another Morale Boost and will not recharge skills.
   
The corpse of a boss will not disappear after some time, as regular corpses do, but will stay visible. This is to allow for the use of [[Signet of Capture]] to capture skills from dead bosses. For [[PvE]] characters, this was the only way to acquire [[elite skill]]s until [[Elite Tome]]s were introduced.
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The corpse of a boss will not disappear after some time, as regular corpses do, but will stay visible. This is to allow for the use of [[Signet of Capture]] to capture skills from dead bosses.
 
*Note that non-fleshy bosses don't leave visible corpses but it is still possible to capture skills from them in the normal way. These bosses will however, leave a small shadow on the ground in some areas making it easier to find their general location.
 
 
Bosses [[drop]] up to four items when slain. They have an increased chance to drop [[item rarity|high quality]] items and they are the only creatures that can drop [[Scroll#Insight Scrolls ("Rare" Scrolls)|experience scroll]]s. Some bosses drop [[unique item]]s.
 
 
''Note:'' It is also important to be mindful of the corpse in some advanced areas where players will encounter monsters who can [[Resurrect (Action)|resurrect]]. They may revive the defeated boss. Defeating resurrected bosses will not yield additional morale boosts or additional [[loot]], and will not recharge skills again.
 
   
 
== Special Abilities ==
 
== Special Abilities ==
* In all campaigns, Bosses possess a natural +3 [[Health Regeneration]].
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* Bosses possess a natural +3 [[Health Regeneration]].
* In the [[Prophecies]] and [[Nightfall]] Campaign, [[Condition]]s and [[Hex]]es last for a reduced span of time on a boss (see [[Natural resistance]]).
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* In [[Prophecies]] and [[Eye of the North]], bosses have [[Natural resistance]]: [[condition]]s and [[hex]]es expire more quickly.
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* In [[Factions]], [[Nightfall]], and Eye of the North, they activate skills twice as quickly and they deal double damage (on top of other bonuses).
* In the [[Factions]] and [[Nightfall]] Campaign, damage from bosses is doubled. For example, if a [[Mesmer]] with 16 [[Domination Magic]] uses [[Cry of Frustration]] which would normally deal 46 damage at 16 [[Domination Magic]], the boss deals 92 damage. Also, their skill activation times are halved. The double damage is not including for the level difference of the boss, which will also increase the base damage of the boss's attacks and increase the damage due to the level ratio (armor is considered lower vs high level enemies).
 
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** Example: a non-boss [[Assassin]] with 12 [[Deadly Arts]] causes 85 damage using [[Impale]]; a boss with the same rank of 12 would do 170 damage.
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* Although not technically a special ability of bosses, their naturally higher levels also enables them to deal greater base damage; see the [[Damage calculation]] article for more details.
   
 
== Aura ==
 
== Aura ==
 
Bosses have a colored aura around them which denotes which class they are:
 
Bosses have a colored aura around them which denotes which class they are:
   
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{| class="stdt"
{| border=1 cellpadding=1 cellspacing=0
 
! rowspan=2|Profession
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! Profession
! [[Image:Warrior-icon.png]]
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! style="background:{{W-color|background}}"| [[Image:Warrior-icon.png]]<br /> [[Warrior]]
! [[Image:Ranger-icon.png]]
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! style="background:{{R-color|background}}"| [[Image:Ranger-icon.png]]<br /> [[Ranger]]
! [[Image:Monk-icon.png]]
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! style="background:{{Mo-color|background}}"| [[Image:Monk-icon.png]]<br /> [[Monk]]
! [[Image:Necromancer-icon.png]]
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! style="background:{{N-color|background}}"| [[Image:Necromancer-icon.png]]<br /> [[Necromancer]]
! [[Image:Mesmer-icon.png]]
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! style="background:{{Me-color|background}}"| [[Image:Mesmer-icon.png]]<br /> [[Mesmer]]
! [[Image:Elementalist-icon.png]]
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! style="background:{{E-color|background}}"| [[Image:Elementalist-icon.png]]<br /> [[Elementalist]]
! [[Image:Assassin-icon.png]]
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! style="background:{{A-color|background}}"| [[Image:Assassin-icon.png]]<br /> [[Assassin]]
! [[Image:Ritualist-icon.png]]
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! style="background:{{Rt-color|background}}"| [[Image:Ritualist-icon.png]]<br /> [[Ritualist]]
! [[Image:Dervish-icon.png]]
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! style="background:{{D-color|background}}"| [[Image:Dervish-icon.png]]<br /> [[Dervish]]
! [[Image:Paragon-icon.png]]
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! style="background:{{P-color|background}}"| [[Image:Paragon-icon.png]]<br /> [[Paragon]]
 
|-
 
|-
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| '''Color'''
! style="background:{{W-color|background}}"| [[Warrior]]
 
! style="background:{{R-color|background}}"| [[Ranger]]
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| style="background:{{W-color|background}}"| Yellow
! style="background:{{Mo-color|background}}"| [[Monk]]
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| style="background:{{R-color|background}}"| Light Green
! style="background:{{N-color|background}}"| [[Necromancer]]
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| style="background:{{Mo-color|background}}"| Blue
! style="background:{{Me-color|background}}"| [[Mesmer]]
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| style="background:{{N-color|background}}"| Dark Green
! style="background:{{E-color|background}}"| [[Elementalist]]
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| style="background:{{Me-color|background}}"| Magenta
! style="background:{{A-color|background}}"| [[Assassin]]
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| style="background:{{E-color|background}}"| Red
! style="background:{{Rt-color|background}}"| [[Ritualist]]
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| style="background:{{A-color|background}}"| Lavender
! style="background:{{D-color|background}}"| [[Dervish]]
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| style="background:{{Rt-color|background}}"| Cyan
! style="background:{{P-color|background}}"| [[Paragon]]
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| style="background:{{D-color|background}}"| Gray
 
| style="background:{{P-color|background}}"| Pale Yellow
|-
 
  +
|- valign="top"
!Color name
 
  +
| '''Example'''
!Orange
 
  +
| style="background:{{W-color|background}}"| [[Image:Dorn_Stonebreaker.jpg|65px]]
!Light Green
 
  +
| style="background:{{R-color|background}}"| [[Image:Custodian_Phebus.jpg|65px]]
!Blue
 
  +
| style="background:{{Mo-color|background}}"| [[Image:IjanTheCursed.jpg|65px]]
!Dark Green
 
  +
| style="background:{{N-color|background}}"| [[Image:Bog_Beast_of_Bokku.jpg|65px]]
!Magenta
 
  +
| style="background:{{Me-color|background}}"| [[Image:Mina Shatter Storm.jpg|65px]]
!Red
 
  +
| style="background:{{E-color|background}}"| [[Image:Captain_Mwende.jpg|65px]]
!Lavender
 
  +
| style="background:{{A-color|background}}"| [[Image:Waeng.jpg|65px]]
!Cyan
 
  +
| style="background:{{Rt-color|background}}"| [[Image:Cho_Spirit_Empath.jpg|65px]]
!Gray
 
  +
| style="background:{{D-color|background}}"| [[Image:Brynn Earthporter.jpg |65px]]
!Pale Yellow
 
  +
| style="background:{{P-color|background}}"| [[Image:Fenrir.jpg|65px]]
 
|}
 
|}
   
== Related Articles ==
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== Notes ==
 
* Non-fleshy bosses don't leave visible corpses but it is still possible to capture skills from them in the normal way. These bosses will however, leave a small shadow on the ground in some areas making it easier to find their general location.
*[[Natural resistance]]
 
  +
 
* Bosses [[drop]] up to four items when slain. They have an increased chance to drop [[item rarity|high quality]] items. They are the only creatures that can drop [[Insight Scroll|experience Scroll]]s and [[unique item]]s (however, there are a few bosses that do not drop a unique item).
  +
  +
* Be careful of boss corpses where their allies have [[Resurrect (action)|resurrection abilities]]. As with all enemies, defeating a resurrected boss will not yield additional [[loot]], but it will also not boost morale or recharge skills.
  +
  +
* In [[Factions]], returning to the aggro range of a dead boss will frequently attract any of the boss' allies that escaped the party's aggro.
  +
  +
* If you can't capture a boss's skills, or if you get a morale boost from a beast with no aura, you may be dealing with a [[boss-like foe]].
  +
  +
[[Image:Historical note.png|x19px]]
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'''Historical note:''' Until [[Elite Tome|Tomes]] were added to the game, PvE characters could only learn [[Elite skill]]s through capturing them from boss corpses.
   
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== See also and related articles ==
{{!}} For a list of all bosses, see [[:Category:Bosses]].
 
  +
* [[:Category:Bosses|List of articles about specific bosses]].
 
* [[Natural resistance]]
  +
* [[Boss-like foe]]
   
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 17:16, 4 April 2011

Issah Sshay

Issah Sshay, a Forgotten Elementalist boss

Description

Bosses are bigger and tougher versions of regular mobs, clearly distinguishable by the fact they usually have a proper name rather than a generic one, as well as a glowing aura signifying their profession color. In most cases they have a slightly higher level than the corresponding mob (i.e. if a regular Grawl is level 4, a Grawl boss might be level 6). There are bosses for almost every type of opponent in the game. Bosses usually have the same skills as their conventional counterpart. When a boss is killed for the first time, the party gets a 2% Morale Boost and all the party members' skills are recharged, including Resurrection Signets. This happens even if the boss is killed by other monsters, without interference of the players. Killing a resurrected boss will not grant another Morale Boost and will not recharge skills.

The corpse of a boss will not disappear after some time, as regular corpses do, but will stay visible. This is to allow for the use of Signet of Capture to capture skills from dead bosses.

Special Abilities

Aura

Bosses have a colored aura around them which denotes which class they are:

Profession Warrior-icon
Warrior
Ranger-icon
Ranger
Monk-icon
Monk
Necromancer-icon
Necromancer
Mesmer-icon
Mesmer
Elementalist-icon
Elementalist
Assassin-icon
Assassin
Ritualist-icon
Ritualist
Dervish-icon
Dervish
Paragon-icon
Paragon
Color Yellow Light Green Blue Dark Green Magenta Red Lavender Cyan Gray Pale Yellow
Example Dorn Stonebreaker Custodian Phebus IjanTheCursed Bog Beast of Bokku Mina Shatter Storm Captain Mwende Waeng Cho Spirit Empath Brynn Earthporter Fenrir

Notes

  • Non-fleshy bosses don't leave visible corpses but it is still possible to capture skills from them in the normal way. These bosses will however, leave a small shadow on the ground in some areas making it easier to find their general location.
  • Bosses drop up to four items when slain. They have an increased chance to drop high quality items. They are the only creatures that can drop experience Scrolls and unique items (however, there are a few bosses that do not drop a unique item).
  • Be careful of boss corpses where their allies have resurrection abilities. As with all enemies, defeating a resurrected boss will not yield additional loot, but it will also not boost morale or recharge skills.
  • In Factions, returning to the aggro range of a dead boss will frequently attract any of the boss' allies that escaped the party's aggro.
  • If you can't capture a boss's skills, or if you get a morale boost from a beast with no aura, you may be dealing with a boss-like foe.

Historical note Historical note: Until Tomes were added to the game, PvE characters could only learn Elite skills through capturing them from boss corpses.

See also and related articles