GuildWars Wiki
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A "[[campaign]]" (or "'''chapter'''" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is ''stand-alone'' game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, [[Eye of the North]], is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it.
 
A "[[campaign]]" (or "'''chapter'''" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is ''stand-alone'' game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, [[Eye of the North]], is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it.
   
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During installation the player may choose whether he or she wants to create a new account for each campaign, or to link all of the campaigns to one account, allowing characters to travel across all campaigns activated on the account.
 
During installation the player may choose whether he or she wants to create a new account for each campaign, or to link all of the campaigns to one account, allowing characters to travel across all campaigns activated on the account.
   
'''Campaigns:'''
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==Campaigns==
 
*Campaign One: The original [[Guild Wars]], a.k.a. [[Guild Wars Prophecies]], released April 28, 2005.
 
*Campaign One: The original [[Guild Wars]], a.k.a. [[Guild Wars Prophecies]], released April 28, 2005.
 
*Campaign Two: [[Guild Wars Factions]], released April 28th, 2006.
 
*Campaign Two: [[Guild Wars Factions]], released April 28th, 2006.
 
*Campaign Three: [[Guild Wars Nightfall]], released October 27th, 2006.
 
*Campaign Three: [[Guild Wars Nightfall]], released October 27th, 2006.
   
 
In addition to the above, there exists [[Core]] content shared by all campaigns. Locations for access to some core content was relocated or introduced into the game in the [[Game_updates/20060119|January 19th, 2006]] major update in order to make it available to all campaigns.
'''Expansions:'''
 
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==Expansions==
 
*[[Eye of the North]], released August 31st, 2007.
 
*[[Eye of the North]], released August 31st, 2007.
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'''
 
'''Major, Large-Scale Updates:'''
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==Major Updates==
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*In addition to the above, there exists [[Core]] content shared by all campaigns. Locations for access to some core content was relocated or introduced into the game in the [[Game_updates/20060119|January 19th, 2006]] major update in order to make it available to all campaigns.
 
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A major update will usually introduce a few new [[explorable area]]s, [[town]]s and many [[quest]]s to the latest [[chapter]] and rejuvenate interest in the game. Major updates are different from chapters in that they are free and their content is simply added to existing content and world map. While both types of releases add more [[location]]s, [[item]]s and [[quest]]s, chapters can add new [[profession]]s and [[skill]]s.
*[[Major update]]s
 
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*In [[Guild Wars Prophecies]]: The [[Sorrow's Furnace]] update on [[Game updates/20050907|September 7th, 2005]] introduced two new explorable areas.
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*In Guild Wars Prophecies: The [[Tomb of the Primeval Kings]] update on [[Game_updates/20060119| January 19th, 2006]] introduced a new explorable area and moved most [[PvP]] content to [[The Battle Isles]].
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*In [[Guild Wars Nightfall]]: The [[Domain of Anguish]] was implemented on [[Game updates/20061201|December 1st, 2006]].
   
 
==Notes==
 
==Notes==

Revision as of 19:31, 3 July 2010

A "campaign" (or "chapter" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is stand-alone game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, Eye of the North, is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it.

Each campaign adds large amounts of new content, but also includes common core content present in all campaigns.

ArenaNet has stated that they plan to release two campaigns per year, and each campaign will have a development time of about 1 year.

During installation the player may choose whether he or she wants to create a new account for each campaign, or to link all of the campaigns to one account, allowing characters to travel across all campaigns activated on the account.

Campaigns

In addition to the above, there exists Core content shared by all campaigns. Locations for access to some core content was relocated or introduced into the game in the January 19th, 2006 major update in order to make it available to all campaigns.

Expansions

Major Updates

A major update will usually introduce a few new explorable areas, towns and many quests to the latest chapter and rejuvenate interest in the game. Major updates are different from chapters in that they are free and their content is simply added to existing content and world map. While both types of releases add more locations, items and quests, chapters can add new professions and skills.

Notes

  • Although originally an official term, "chapter" has been deprecated. This is probably because ArenaNet wants to avoid the impression that the campaigns are in any sequential order.
  • See Skills by Campaign for a listing of which skills are available in each campaign.