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m (→‎Subtypes and trigger conditions: already bolded once)
m (→‎Subtypes and trigger conditions: mauling wasn't mentioned anywhere O_o. does it also trigger on "skills," i.e. songs?)
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==Subtypes and trigger conditions==
 
==Subtypes and trigger conditions==
 
Chants are broken into several different types depending on their skill name and trigger condition:
 
Chants are broken into several different types depending on their skill name and trigger condition:
*Anthem: Triggered by [[Attack (skill type)|Attack Skill]] usage (only [[Anthem of Fury]] and [[Zealous Anthem]] trigger on [[Pet Attack]]s).
+
*Anthem: Triggered by [[Attack (skill type)|Attack Skill]] usage (only [[Anthem of Fury]] and [[Zealous Anthem]] trigger on [[Pet Attack]]s; all Anthems trigger on [[Brutal Mauling]]).
 
*Aria: Triggered by [[Spell]] usage.
 
*Aria: Triggered by [[Spell]] usage.
 
*Ballad: Triggered the next time each affected ally takes [[Damage]].
 
*Ballad: Triggered the next time each affected ally takes [[Damage]].

Revision as of 06:08, 28 February 2009

Chant:"A Chant bestows a benefit (or 'buff') on allies within its area of effect who meet its requirements."

Description

Chants are a type of Skill currently exclusive to Paragons which allows them to give Party Members or Allies within earshot a buff.

Each Chant has a trigger condition which ends it prematurely (although one chant, Song of Purification, can be triggered multiple times before it ends). Most chants provide their bonuses when they are triggered. Some chants, such as Defensive Anthem and Song of Power, provide bonuses which last until they are triggered. Chants can have either an Energy or an Adrenaline cost, and have a one or two second Activation Time.

Chants can only be ended prematurely by their trigger condition, or by death. Paragons possess Chants in three of their attributes: Command, Motivation, and Leadership.

Chants also trigger the leadership attribute effect, granting the Paragon one energy for each Ally affected by a Chant, up to a maximum of 1 energy per 2 points of Leadership for each Chant activation.

It is important to differentiate between Shouts and Chants. The most important distinction is that Chants have an activation time and thus can be interrupted. Additionally, Chant skill titles are not in quotation marks, and are not shown above the character's head in a chat bubble when activated. Instead, chant activation can be identified by the glowing wings animation that appears behind the paragon during activation.

Note: Characters of other Primary Profession also gain the "wing animation effect" while using any chant.

Subtypes and trigger conditions

Chants are broken into several different types depending on their skill name and trigger condition:

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