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* {{me}} [[Fragility]] (Damage when foe suffers or recovers from a new condition)
 
* {{me}} [[Fragility]] (Damage when foe suffers or recovers from a new condition)
 
* {{me}} [[Extend Conditions]] (Lengthens durations of existing conditions on a foe)
 
* {{me}} [[Extend Conditions]] (Lengthens durations of existing conditions on a foe)
  +
* {{me}} [[Epidemic]] (Transfers all conditions from target for to adjacent foes)
  +
* {{me}} [[Hypochondria]] (Transfers all conditions from adjacent foes to target foe)
  +
* {{me}} [[Fevered Dreams]] (Whenever target hexed foe suffers a new condition, all nearby foes suffer the same condition)
 
* {{a}} [[Signet of Malice]] (Remove a condition for each one a target foe has)
 
* {{a}} [[Signet of Malice]] (Remove a condition for each one a target foe has)
 
* {{a}} [[Malicious Strike]] (Bonus damage and critical hit if it his a foe with a condition)
 
* {{a}} [[Malicious Strike]] (Bonus damage and critical hit if it his a foe with a condition)

Revision as of 06:04, 18 October 2007

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions.

Conditions include:

Condition Removal Skills

See Condition removal quick reference.

Condition Transferring Skills

See Transfer condition skills quick reference.

Other condition-related skills

This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)

  • Warrior "Victory is Mine!" (Health and energy for conditions suffered by foe)
  • Warrior "I Will Survive!" (Health regeneration for each condition you suffer)
  • Ranger Melandru's Resilience (Health and energy regeneration for each condition and hex you suffer)
  • Ranger Scavenger Strike (Extra damage if foe is suffering from a condition)
  • Ranger Scavenger's Focus (Extra damage against foes suffering from a condition)
  • Monk Words of Comfort (Additional healing if ally is suffering from a condition)
  • Necromancer Discord (if suffering condition and hexed or enchanted then take damage)
  • Necromancer Necrosis (Damage when foe is suffering from a condition or hex)
  • Necromancer Vile Miasma (if foe is suffering from a condition then suffers degen also)
  • Mesmer Fragility (Damage when foe suffers or recovers from a new condition)
  • Mesmer Extend Conditions (Lengthens durations of existing conditions on a foe)
  • Mesmer Epidemic (Transfers all conditions from target for to adjacent foes)
  • Mesmer Hypochondria (Transfers all conditions from adjacent foes to target foe)
  • Mesmer Fevered Dreams (Whenever target hexed foe suffers a new condition, all nearby foes suffer the same condition)
  • Assassin Signet of Malice (Remove a condition for each one a target foe has)
  • Assassin Malicious Strike (Bonus damage and critical hit if it his a foe with a condition)
  • Ritualist Recovery (Conditions expire faster)
  • Ritualist Resilient Was Xiko (+3 health regen per condition or hex you are suffering, when dropped lose conditions)
  • Ritualist Resilient Weapon (+5 health regen and +24 armor if suffering from a hex or condition)
  • Dervish Mystic Corruption (Lengthens durations of conditions you apply to a foe)
  • Dervish Reap Impurities (Health for conditions suffered by struck foes)
  • Dervish Featherfoot Grace (Move 25% faster and Conditions expire 50% faster)
  • Paragon Disrupting Throw (interrupts foe suffering from a condition)
  • Paragon Spear of Fury (Gain adrenaline when foe is suffering from a condition)

Condition Chain

Skills that require one condition, including knock down, to cause another make the following chain:

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