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Conditions include:
 
Conditions include:
*[[Image:Bleeding.JPG|36px]] [[Bleeding]], -99 Health degeneration
+
*[[Image:Bleeding.jpg|36px]] [[Bleeding]], -3 Health degeneration
*[[Image:Blindness.jpg|36px]] [[Blind]], 90% chance to miss
+
*[[Image:Blind.jpg|36px]] [[Blind]], 90% chance to miss
 
*[[Image:Burning.jpg|36px]] [[Burning]], -7 Health degeneration
 
*[[Image:Burning.jpg|36px]] [[Burning]], -7 Health degeneration
 
*[[Image:Cracked Armor.jpg|36px]] [[Cracked Armor]], -20 armor, minimum 60 armor
 
*[[Image:Cracked Armor.jpg|36px]] [[Cracked Armor]], -20 armor, minimum 60 armor
 
*[[Image:Crippled.jpg|36px]] [[Crippled]], 50% slower movement
 
*[[Image:Crippled.jpg|36px]] [[Crippled]], 50% slower movement
 
*[[Image:Dazed.jpg|36px]] [[Dazed]], twice as long to cast spells, spells are easily interrupted
 
*[[Image:Dazed.jpg|36px]] [[Dazed]], twice as long to cast spells, spells are easily interrupted
*[[Image:DeepWound.JPG|36px]] [[Deep Wound]], 20% less maximum health, 20% less healing on this character
+
*[[Image:Deep Wound.jpg|36px]] [[Deep Wound]], 20% less maximum health, 20% less healing on this character
 
*[[Image:Disease.jpg|36px]] [[Disease]], -4 Health degeneration, contagious to all adjacent of the same species
 
*[[Image:Disease.jpg|36px]] [[Disease]], -4 Health degeneration, contagious to all adjacent of the same species
 
*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration
 
*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration
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==Other condition-related skills==
 
==Other condition-related skills==
This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)
 
 
* {{w}} [["Victory is Mine!"]] (Health and energy for conditions suffered by foe)
 
* {{w}} [["Victory is Mine!"]] (Health and energy for conditions suffered by foe)
 
* {{w}} [[Heavy Blow]] (causes [[knock down]] if the target has [[Weakness]].)
 
* {{w}} [[Heavy Blow]] (causes [[knock down]] if the target has [[Weakness]].)
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* {{a}} [[Trampling Ox]] (causes [[knock down]] if the target is [[Crippled]].)
 
* {{a}} [[Trampling Ox]] (causes [[knock down]] if the target is [[Crippled]].)
 
* {{a}} [[Malicious Strike]] (Bonus damage and critical hit if it hits a foe with a condition)
 
* {{a}} [[Malicious Strike]] (Bonus damage and critical hit if it hits a foe with a condition)
  +
* {{a}} [[Signet of Deadly Corruption]] (Damage for each Condition on target foe)
  +
* {{a}} [[Signet of Toxic Shock]] (Damage if the target is [[Poisoned]])
 
* {{rt}} [[Recovery]] (Conditions expire faster)
 
* {{rt}} [[Recovery]] (Conditions expire faster)
 
* {{rt}} [[Resilient Was Xiko]] (+3 health regeneration per condition or hex you are suffering, when dropped lose conditions)
 
* {{rt}} [[Resilient Was Xiko]] (+3 health regeneration per condition or hex you are suffering, when dropped lose conditions)
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* {{d}} [[Mystic Corruption]] (Lengthens durations of conditions you apply to a foe)
 
* {{d}} [[Mystic Corruption]] (Lengthens durations of conditions you apply to a foe)
 
* {{d}} [[Reap Impurities]] (Health for conditions suffered by struck foes)
 
* {{d}} [[Reap Impurities]] (Health for conditions suffered by struck foes)
* {{d}} [[Featherfoot Grace]] (Move 25% faster and Conditions expire 50% faster)
+
* {{d}} [[Featherfoot Grace]] (Move 25% faster and Conditions expire 25% faster)
 
* {{p}} [[Disrupting Throw]] (interrupts foe suffering from a condition)
 
* {{p}} [[Disrupting Throw]] (interrupts foe suffering from a condition)
 
* {{p}} [[Spear of Fury]] (Gain adrenaline when foe is suffering from a condition)
 
* {{p}} [[Spear of Fury]] (Gain adrenaline when foe is suffering from a condition)
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* {{w}} [[Lacerating Chop]] (causes [[Bleeding]] if the target is knocked down.)
 
* {{w}} [[Lacerating Chop]] (causes [[Bleeding]] if the target is knocked down.)
 
* {{w}} [[Pulverizing Smash]] (causes [[Weakness]] and a [[Deep Wound]] if the target is knocked down.)
 
* {{w}} [[Pulverizing Smash]] (causes [[Weakness]] and a [[Deep Wound]] if the target is knocked down.)
* {{r}} [[Hunter's Shot]] (causes [[Bleeding]] if the target is moving or knocked down.)
 
 
* {{r}} [[Melandru's Shot]] (causes [[Bleeding]] and [[Cripple]] if the target is moving or knocked down.)
 
* {{r}} [[Melandru's Shot]] (causes [[Bleeding]] and [[Cripple]] if the target is moving or knocked down.)
 
* {{e}} [[Ash Blast]] (causes [[blindness]] if the target is knocked down.)
 
* {{e}} [[Ash Blast]] (causes [[blindness]] if the target is knocked down.)
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*[[Knockdown]]
 
*[[Knockdown]]
 
*[[Morale Boost]]
 
*[[Morale Boost]]
  +
[[Category:Glossary]]
 
[[Category:Glossary]][[Category:Game mechanics]]
+
[[Category:Game mechanics]]

Latest revision as of 21:16, 17 September 2010

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. There are several spells from different professions than can remove conditions, with monk skills being the most effective. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown down arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions except burning.

Conditions include:

  • Bleeding Bleeding, -3 Health degeneration
  • Blind Blind, 90% chance to miss
  • Burning Burning, -7 Health degeneration
  • Cracked Armor Cracked Armor, -20 armor, minimum 60 armor
  • Crippled Crippled, 50% slower movement
  • Dazed Dazed, twice as long to cast spells, spells are easily interrupted
  • Deep Wound Deep Wound, 20% less maximum health, 20% less healing on this character
  • Disease Disease, -4 Health degeneration, contagious to all adjacent of the same species
  • Poison Poison, -4 Health degeneration
  • Weakness Weakness, 66% less damage dealt in combat, -1 to all attributes

Condition Removal Skills

See Condition removal quick reference.

Condition Transferring Skills

See Transfer condition skills quick reference.

Self Condition Inflict Skills

See Self condition inflict skills quick reference

Other condition-related skills

Condition Chain

Skills that require one condition to cause another one:

Conditions on knockdown

All these skills only inflict conditions when the target is knocked down:

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