Skill details
Conjure Lightning
Conjure Lightning
Campaign: Core Elementalist-icon
Profession: Elementalist
Attribute: Air Magic
Type: Enchantment Spell
    10 Energy 1 Activation 45 Recharge

Full: For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage.

Concise: (60 seconds.) Your attacks hit for +5...17 lightning damage. No effect unless your weapon deals lightning damage.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Lightning Damage 5678910111213141516 17181920212223242526


Skill Trainers:

Signet of Capture:


  • Since the extra damage occurs with each hit by a weapon, skills combining hits, such as Cyclone Axe or Triple Shot, can deliver the bonus several times simultaneously.
  • The extra damage will not trigger if you are enchanted with Illusionary Weaponry even if the physical weapon you are wielding is a lightning weapon.
  • You can use a Shocking upgrade prefix for your non-spellcasting weapon to enchant it with the element that Conjure Lightning uses.
  • Often used by Ranger/Elementalist because it is usable with Barrage, as it is not a preparation.
  • Heroes will use this skill in combat even if the condition isn't met.
  • Even though the damage type is "lightning," this extra damage is unaffected by increased armor against elemental or lightning damage.

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