GuildWars Wiki
Register
No edit summary
mNo edit summary
 
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
[[Image:ConsulateDocks_mission.jpg|thumb|200|right|Consulate Docks Mission map]]
 
{{Location_Info|title=Consulate Docks}}
 
{{Location_Info|title=Consulate Docks}}
  +
{{Zaishen Quest}}
 
[[Image:ConsulateDocks_mission.jpg|thumb|200|right|Consulate Docks Mission map]]
 
   
 
==Objectives==
 
==Objectives==
Line 21: Line 21:
 
==Rewards==
 
==Rewards==
 
In this mission, the rewards are based on how many Kournan field marshal groups, each led by a [[Kournan Field Commander]], you defeat.
 
In this mission, the rewards are based on how many Kournan field marshal groups, each led by a [[Kournan Field Commander]], you defeat.
{{Mission rewards|Objective = Groups defeated
+
{{Mission rewards
  +
| Objective = Groups defeated
|Standard = 0-1
+
| Standard = 0-1
|Expert = 2
+
| Expert = 2
|Master = 3}}
+
| Master = 3
  +
| Title = [[Sunspear rank|Sunspear]]
  +
| NMTitlePoints = 10
  +
| HMTitlePoints = 60
  +
}}
   
 
==Walkthrough==
 
==Walkthrough==
 
===Primary===
 
===Primary===
Work your way up the pier and kill the groups of enemies there. Killing the group of Bowmen at the top of the stairs will secure the northern wall. Going down the stairs and killing the group to the east will secure the Western Gate and open it up for your party (A). Kill the Gate Guard first, since he will keep spawning reinforcements. Once you have gone through the gates, defeat the engineers and the Captain to open up the southern pier (B). Once you move to the main square and defeat the enemies, the mission will be complete (C).
+
You get a few [[Sunspear Warrior]]s as allies at the start. Work your way up the pier and kill the groups of enemies there. Killing the group of [[Kournan Bowman|Kournan Bowmen]] at the top of the stairs will secure the northern wall. Bowmen have [[Whirling Defense]], which can slow things down. Going down the stairs and kill the group to the east to secure the western gate and open it up for your party (A). Additional mobs will continually spawn as long as [[Captain Lumanda]] is alive, so kill him quickly. You may wish to kill some relatively fragile Kournans first to avoid being overwhelmed, before focusing fire on the boss.
   
  +
After fighting some more Kournans, you will reach four small groups near a fire barrier. Stepping in the fire will instantly kill you, so keep away from it. Clearing all of the Kournans will remove the fire, and allow [[Nerashi]], [[Lonai]], and [[Rojis]] to join you as allies. Note that allies often get stuck on the terrain here, but can come unstuck if you move around near them. Make sure they're all with you before moving on.
*A Ranger equipped with [[Whirling Defense]] and [[Barrage]] will do a fine job against the large groups of bowmen in the mission. Just get as close as possible to them, use barrage and let whirling defense answer their "barrage" of attacks.
 
  +
*A warrior with [["Shields Up!"]] and [[Wild Blow]] will also make the fight against the Kournan Bowmen much easier.
 
  +
Clearing further to the east, there will eventually be four small groups surrounding some siege equipment. Kill all four groups to trigger a cutscene and open the way to the rest of the mission. Immediately after the cutscene is [[Captain Mwende]]'s group. He can do very heavy area damage with [[Fireball]] and [[Meteor]], so it helps to spread out and kill him quickly. Interrupts also help, but [[dazed]] is unreliable, as he comes with paragons that can remove conditions. Beyond this, clear a few more groups of Kournans to reach the main square (C) and complete the mission.
*[[Captain Denduru]] and [[Captain Mwende]] can quickly decimate parties. Be sure to have a tank take Captain Denduru's attacks and try to keep most of your party obscured from Captain Mwende's [[fireball]].
 
*If you wish to go for Master's reward in hard mode (to complete your guardian title track), consider bringing either a Communing [[Ritualist]] with [[Shelter]] and [[Displacement]], a [[Ranger]] with interrupt skills and [[Broad Head Arrow]] or a [[Mesmer]] with [[Power Block]]. These skills can be very useful, especially against [[Captain Mwende]]'s [[Area of Effect]] damage spells (about 400 damage when unprotected, which can easily wipe out a party in no time) and the [[Kournan Scribe]]s. Consider bringing an [[Air Magic|air]] [[Elementalist]] with [[Blinding Surge]] to counter the Kournan Guards, Zealots and Bowmen.
 
   
 
===Bonus===
 
===Bonus===
  +
The bonus will activate after securing the northern wall. There are a total of three "field marshal" groups, each of which contains a [[Kournan Spotter]], a [[Kournan Field Commander]], and a few other Kournans. The groups spawn at points 1, 2, and 3, and the bonus is to clear all three groups. If doing the bonus, be sure to get the group at point 3 before ending the mission nearby at point C. Kournan Spotters can call in some siege fire, which will hit your party four times over the course of twelve seconds. The siege fire does little damage, but interrupts with each pulse.
   
  +
===Hard mode===
N.B. You MUST defeat the Field Commander group at point 3 before you take on the Elite Spears at point C - even if you're only wanting to clear them so you don't aggro them by accident...
 
  +
Bring something to stop the groups of [[Kournan Bowman|Kournan Bowmen]] from doing their normal damage, as packs of them focusing fire on a single character can be a problem. There are several places where it helps to pull small groups of Kournans apart a little, though they won't chase very far. In particular, after [[Lonai]], [[Rojis]], and [[Nerashi]] join you, it can help to let the [[Sunspear Warrior]]s that spawn ahead of you die on their own before pulling the Kournans there apart.
   
  +
If having trouble with [[Captain Lumanda]], you can pull his group back to the [[Sunspear Ranger]]s for help. [[Captain Mwende]] hits very hard with [[Fireball]] and [[Meteor]], so it can help to spread out a bit and interrupt his casts. [[Dazed]] is unreliable, as paragons in his group will remove it with [[Cautery Signet]].
The Bonus will activate after securing the northern wall. There are a total of three "field marshal groups". The first is up the stairs after the third group of enemies (the four spaced out archers at the top of the stairs). Sometimes the Kournan Spotter for this group will spawn on the other side of the closed door. He cannot be killed with projectiles or melee damage, and it counts as part of the group of the field marshal. Magic skills not requiring line of sight can kill the Kournan Spotter behind the door, otherwise it will be impossible to get the master's reward (restart the mission and hope for a better spawn). (1). The second is southeast right after the mid-mission cutscene (they may or may not show up there, if not, it will treat it as if you already killed them) (2). The last is at the end of the mission, when you are faced with the choice of two stairwells, take the right one. The left one leads to some archers and just beyond them, another group, which will complete the mission; the right one to some archers and the last marshal (3).
 
 
(n.b. it seems that if you are trying to complete the bonus in Hard Mode then all you need to do is kill the Field Marshal plus the Kournan Spotter to get credit)
 
   
 
==Creatures==
 
==Creatures==
Line 53: Line 57:
   
 
===Monsters===
 
===Monsters===
  +
*[[Kourna|Kournan military]]
[[Demons]]
 
 
**{{w}}20 [[Kournan Guard]] (axe)
*[[The Hunger]](cinematic only)
 
[[Kourna|Kournan military]]
+
**{{w}}22 [[Kournan Elite Guard]]
*{{w}}20 [[Kournan Guard]] (axe)
+
**{{r}}20 [[Kournan Spotter]]
*{{w}}22 [[Kournan Elite Guard]]
+
**{{r}}16, 20 [[Kournan Bowman]]
*{{r}}20 [[Kournan Spotter]]
+
**{{mo}}16 [[Kournan Priest]]
*{{r}}16, 20 [[Kournan Bowman]]
+
**{{n}}20 [[Kournan Oppressor]]
*{{mo}}16 [[Kournan Priest]]
+
**{{me}}20 [[Kournan Seer]]
*{{n}}20 [[Kournan Oppressor]]
+
**{{me}}20 [[Kournan Siege Engineer]]
*{{me}}20 [[Kournan Seer]]
+
**{{e}}20 [[Kournan Scribe]]
*{{me}}20 [[Kournan Siege Engineer]]
+
**{{p}}16, 20 [[Kournan Phalanx]]
*{{e}}20 [[Kournan Scribe]]
+
**{{p}}22 [[Kournan Elite Spear]]
*{{p}}16, 20 [[Kournan Phalanx]]
+
**{{p}}24 [[Kournan Field Commander]]
*{{p}}22 [[Kournan Elite Spear]]
+
**{{d}}16, 20 [[Kournan Zealot]]
*{{p}}24 [[Kournan Field Commander]]
 
*{{d}}16, 20 [[Kournan Zealot]]
 
   
===Bosses===
+
===Bosses - elite skill captures===
 
*{{w}}24 [[Captain Kavaka]] - [[Magehunter Strike]]
 
*{{w}}24 [[Captain Kavaka]] - [[Magehunter Strike]]
 
*{{e}}24 [[Captain Mwende]] - [[Master of Magic]]
 
*{{e}}24 [[Captain Mwende]] - [[Master of Magic]]
Line 77: Line 79:
   
 
==Dialogues==
 
==Dialogues==
  +
===Inside the mission===
{{section-stub}}
 
  +
<div class="dialogue">
  +
[[Kormir]]: ''You all heard <party leader>. Forward!''
  +
  +
[[Ahtok]]: ''Spearmarshal Kormir! The Kournans are preparing to...''
  +
  +
<party leader>: ''Sunspears, forward! We stay here, we die!''
  +
  +
Kormir: ''<party leader>, take your squad and capture that forward wall. We'll bring reinforcements to you once it's captured.''
  +
  +
[[Dunkoro]]: ''Archers, forward! Secure this position!''
  +
  +
Dunkoro: ''That Kournan officer coordinates enemy troop movement. Take him out and we'll stem the tide of replacements.''
  +
  +
Kormir: ''Well done, <party leader>.''
  +
  +
Kormir: ''We have them flanked!''
  +
  +
Kormir: ''Can't let up, Sunspears! On my command! Forward!''
  +
  +
[[Kournan Phalanx]]: ''Huh? They are behind us! Quickly!''
  +
  +
[[Nerashi]]: ''Fall back! Away from the fire!''
  +
  +
Nerashi: ''It's about time you got to us.''
  +
  +
Kormir: ''Nerashi, save it for the Mists. Lonai, can you make us some 'reinforcements?
  +
  +
[[Lonai]]: ''Of course. You heard the Spearmarshal!''
  +
  +
<party leader>: ''Rojis! What can we do to break down these walls?''
  +
  +
[[Rojis]]: ''Not much, I'm afraid. They've got heavier artillery than we do.''
  +
  +
Dunkoro: ''I have a plan. We can capture that Kournan bombard. They haven't fully set it up and it's still facing their gate!''
  +
  +
[[Warmarshal Varesh]]: ''All troops! Pull back!''
  +
  +
Warmarshal Varesh: ''Set up defensive positions at the Plaza of the Five Gods!''
  +
  +
Dunkoro: ''Those Kournan spotters are coordinating the siege attacks on our ships. If we can eliminate some of them, our landing troops will have an easier time.''
  +
  +
Dunkoro: ''This is a trap, Kormir.''
  +
  +
Kormir: ''I know, Dunkoro. I know.''
  +
  +
Dunkoro: ''Then why push forward?''
  +
  +
Kormir: ''We must take the brunt of Varesh's dark magic.''
  +
  +
Kormir: ''We must be the ones to protect Elona.''
  +
</div>
  +
  +
===Intermediate cutscene===
  +
<div class="dialogue">
  +
Dunkoro: ''Objective secure! Good work, captain!''
  +
  +
<party leader>: ''Good work all around, Dunkoro.''
  +
  +
Dunkoro: ''We've gotten word from Kormir. She's trapped Varesh Ossa at the Plaza of the Five Gods and needs reinforcements.''
  +
  +
<party leader>: ''We'll be there at once! Move out!''
  +
</div>
  +
  +
===Ending cutscene===
  +
<div class="dialogue">
  +
<party leader>: ''Spearmarshal Kormir!''
  +
  +
Kormir: ''Good to see you, Captain. Varesh has holed up here with her followers. Now that you're here, we can make the assault! Sunspears! At the ready! Spare those who surrender! Now, in the name of the Five Gods, forward!''
  +
  +
[[Prophet Varesh]]: ''Fools! Your gods are weak! My god gives me strength! Abaddon!''
  +
  +
Dunkoro: ''Gods! She has demons!''
  +
  +
Kormir: ''Regroup! Fall back! Don't let them get behind you! Blast! We're outmatched! Retreat! Save those you can!''
  +
  +
Prophet Varesh: ''Abaddon will feast on your eyes!''
  +
  +
<party leader>: ''Kormir!''
  +
  +
Dunkoro: ''Come on! Save who you can!''
  +
  +
<party leader>: ''Where's Koss? Where are the others?''
  +
  +
Dunkoro: ''This way! We can retreat across the bridge.''
  +
  +
Prophet Varesh: ''Running will not save you, fools. Abaddon is strong! Nightfall is coming!''
  +
  +
Narrator: ''Their forces smashed by Varesh's demons...''
  +
  +
Narrator: ''Their allies slain or captured...''
  +
  +
Narrator: ''The surviving Sunspears search for sanctuary.''
  +
</div>
   
 
== Follow-up ==
 
== Follow-up ==
 
*Upon completion of the mission players will find themselves in: [[Yohlon Haven]]
 
*Upon completion of the mission players will find themselves in: [[Yohlon Haven]]
*To continue the [[storyline (Nightfall)|storyline]], take on the following [[Primary Quest]]: [[Hunted!]] obtained from :[[Sunspear Modiki]] in [[Yohlon Haven]]
+
*To continue the [[storyline (Nightfall)|storyline]], take on the [[Primary Quest]] [[Hunted!]] obtained from [[Sunspear Modiki]] in [[Yohlon Haven]].
   
 
==Notes==
 
==Notes==
*For the duration of the mission, players will have [[Sunspear Battle Call]] on them. ''Note that this doesn't change armor level.''
+
*For the duration of the mission, players will have [[Sunspear Battle Call]] on them. ''Note that this doesn't change armor level.'' In the German localisation of the game, the skill description states that Armor Level ''is'' increased.
**In the German localisation of the game, the skill description states that Armor Level ''is'' increased.
 
 
*After completing this mission for the first time, [[Koss]] will be captured, and cannot be added to your party until he is rescued in [[The Great Escape]]. So you may wish to remove useful/valuable weapons/runes/etc from Koss, especially if you are not using Koss in this mission, otherwise they will be stuck with Koss until you get him back. If you have already completed this mission and the follow-up quests, Koss will still be available.
 
*After completing this mission for the first time, [[Koss]] will be captured, and cannot be added to your party until he is rescued in [[The Great Escape]]. So you may wish to remove useful/valuable weapons/runes/etc from Koss, especially if you are not using Koss in this mission, otherwise they will be stuck with Koss until you get him back. If you have already completed this mission and the follow-up quests, Koss will still be available.
 
*Moving into the fire of the flame spitters will give the same effect as a lava pool in [[Ring of Fire]], but after 1 second, it will kill you instantly.
 
*Moving into the fire of the flame spitters will give the same effect as a lava pool in [[Ring of Fire]], but after 1 second, it will kill you instantly.
 
*The Kournan bombard is not, despite appearances, an obstruction to projectile attacks.
 
*The Kournan bombard is not, despite appearances, an obstruction to projectile attacks.
 
==Trivia==
 
 
*Once all the enemies have been defeated, Sunspear reinforcements will spawn; although these ARE Sunspears, they will be called [[demon]].
 
*Once all the enemies have been defeated, Sunspear reinforcements will spawn; although these ARE Sunspears, they will be called [[demon]].
*During the Ending Cinematic, Kormir says "Spare those ''that'' surrender" but the caption reads "Spare those ''who'' surrender".
+
*During the ending cinematic, Kormir says "Spare those ''that'' surrender" but the caption reads "Spare those ''who'' surrender".
 
*During this mission, the [[Kournan Bowman]] say something along the lines of "Hey Sunspears my blade sharp enough for you?" when they are in fact not wielding a blade of any kind.
 
*During this mission, the [[Kournan Bowman]] say something along the lines of "Hey Sunspears my blade sharp enough for you?" when they are in fact not wielding a blade of any kind.
   

Latest revision as of 14:30, 30 May 2010

ConsulateDocks mission

Consulate Docks Mission map

This is a mission entry. For information on the location Consulate Docks, see Consulate Docks (location).

Zcoins This article has an associated Zaishen Challenge Quest.

Objectives

Dunkoro must be in your party to enter the mission.

The Time is Nigh must be completed in order to enter the mission.

Assault Gandara

  • Unite the western and southern attack fronts.
  • Capture the forward wall!
  • ADDED Defeat the Kournan Gate Captain to prevent him from summoning Kournan troops.
  • ADDED Kill the siege engineers manning the firespitters to clear the way for the southern attack front.
  • ADDED Capture the Kournan bombard to gain entrance to the heart of Gandara.
  • ADDED Rally the attack force outside the Plaza of the Five Gods.

Rewards

In this mission, the rewards are based on how many Kournan field marshal groups, each led by a Kournan Field Commander, you defeat.

Reward Groups defeated XP Gold Skill Points Sunspear points
Standard 0-1 1,000 100 1 10
Expert's 2 1,500 150 1 10
Master's 3 2,000 200 1 10
Hard mode
Standard 0-1 1,000 200 1 60
Expert's 2 2,000 300 1 60
Master's 3 3,000 500 1 60

Walkthrough

Primary

You get a few Sunspear Warriors as allies at the start. Work your way up the pier and kill the groups of enemies there. Killing the group of Kournan Bowmen at the top of the stairs will secure the northern wall. Bowmen have Whirling Defense, which can slow things down. Going down the stairs and kill the group to the east to secure the western gate and open it up for your party (A). Additional mobs will continually spawn as long as Captain Lumanda is alive, so kill him quickly. You may wish to kill some relatively fragile Kournans first to avoid being overwhelmed, before focusing fire on the boss.

After fighting some more Kournans, you will reach four small groups near a fire barrier. Stepping in the fire will instantly kill you, so keep away from it. Clearing all of the Kournans will remove the fire, and allow Nerashi, Lonai, and Rojis to join you as allies. Note that allies often get stuck on the terrain here, but can come unstuck if you move around near them. Make sure they're all with you before moving on.

Clearing further to the east, there will eventually be four small groups surrounding some siege equipment. Kill all four groups to trigger a cutscene and open the way to the rest of the mission. Immediately after the cutscene is Captain Mwende's group. He can do very heavy area damage with Fireball and Meteor, so it helps to spread out and kill him quickly. Interrupts also help, but dazed is unreliable, as he comes with paragons that can remove conditions. Beyond this, clear a few more groups of Kournans to reach the main square (C) and complete the mission.

Bonus

The bonus will activate after securing the northern wall. There are a total of three "field marshal" groups, each of which contains a Kournan Spotter, a Kournan Field Commander, and a few other Kournans. The groups spawn at points 1, 2, and 3, and the bonus is to clear all three groups. If doing the bonus, be sure to get the group at point 3 before ending the mission nearby at point C. Kournan Spotters can call in some siege fire, which will hit your party four times over the course of twelve seconds. The siege fire does little damage, but interrupts with each pulse.

Hard mode

Bring something to stop the groups of Kournan Bowmen from doing their normal damage, as packs of them focusing fire on a single character can be a problem. There are several places where it helps to pull small groups of Kournans apart a little, though they won't chase very far. In particular, after Lonai, Rojis, and Nerashi join you, it can help to let the Sunspear Warriors that spawn ahead of you die on their own before pulling the Kournans there apart.

If having trouble with Captain Lumanda, you can pull his group back to the Sunspear Rangers for help. Captain Mwende hits very hard with Fireball and Meteor, so it can help to spread out a bit and interrupt his casts. Dazed is unreliable, as paragons in his group will remove it with Cautery Signet.

Creatures

Allies

Monsters

Bosses - elite skill captures

Dialogues

Inside the mission

Kormir: You all heard <party leader>. Forward!

Ahtok: Spearmarshal Kormir! The Kournans are preparing to...

<party leader>: Sunspears, forward! We stay here, we die!

Kormir: <party leader>, take your squad and capture that forward wall. We'll bring reinforcements to you once it's captured.

Dunkoro: Archers, forward! Secure this position!

Dunkoro: That Kournan officer coordinates enemy troop movement. Take him out and we'll stem the tide of replacements.

Kormir: Well done, <party leader>.

Kormir: We have them flanked!

Kormir: Can't let up, Sunspears! On my command! Forward!

Kournan Phalanx: Huh? They are behind us! Quickly!

Nerashi: Fall back! Away from the fire!

Nerashi: It's about time you got to us.

Kormir: Nerashi, save it for the Mists. Lonai, can you make us some 'reinforcements?

Lonai: Of course. You heard the Spearmarshal!

<party leader>: Rojis! What can we do to break down these walls?

Rojis: Not much, I'm afraid. They've got heavier artillery than we do.

Dunkoro: I have a plan. We can capture that Kournan bombard. They haven't fully set it up and it's still facing their gate!

Warmarshal Varesh: All troops! Pull back!

Warmarshal Varesh: Set up defensive positions at the Plaza of the Five Gods!

Dunkoro: Those Kournan spotters are coordinating the siege attacks on our ships. If we can eliminate some of them, our landing troops will have an easier time.

Dunkoro: This is a trap, Kormir.

Kormir: I know, Dunkoro. I know.

Dunkoro: Then why push forward?

Kormir: We must take the brunt of Varesh's dark magic.

Kormir: We must be the ones to protect Elona.

Intermediate cutscene

Dunkoro: Objective secure! Good work, captain!

<party leader>: Good work all around, Dunkoro.

Dunkoro: We've gotten word from Kormir. She's trapped Varesh Ossa at the Plaza of the Five Gods and needs reinforcements.

<party leader>: We'll be there at once! Move out!

Ending cutscene

<party leader>: Spearmarshal Kormir!

Kormir: Good to see you, Captain. Varesh has holed up here with her followers. Now that you're here, we can make the assault! Sunspears! At the ready! Spare those who surrender! Now, in the name of the Five Gods, forward!

Prophet Varesh: Fools! Your gods are weak! My god gives me strength! Abaddon!

Dunkoro: Gods! She has demons!

Kormir: Regroup! Fall back! Don't let them get behind you! Blast! We're outmatched! Retreat! Save those you can!

Prophet Varesh: Abaddon will feast on your eyes!

<party leader>: Kormir!

Dunkoro: Come on! Save who you can!

<party leader>: Where's Koss? Where are the others?

Dunkoro: This way! We can retreat across the bridge.

Prophet Varesh: Running will not save you, fools. Abaddon is strong! Nightfall is coming!

Narrator: Their forces smashed by Varesh's demons...

Narrator: Their allies slain or captured...

Narrator: The surviving Sunspears search for sanctuary.

Follow-up

Notes

  • For the duration of the mission, players will have Sunspear Battle Call on them. Note that this doesn't change armor level. In the German localisation of the game, the skill description states that Armor Level is increased.
  • After completing this mission for the first time, Koss will be captured, and cannot be added to your party until he is rescued in The Great Escape. So you may wish to remove useful/valuable weapons/runes/etc from Koss, especially if you are not using Koss in this mission, otherwise they will be stuck with Koss until you get him back. If you have already completed this mission and the follow-up quests, Koss will still be available.
  • Moving into the fire of the flame spitters will give the same effect as a lava pool in Ring of Fire, but after 1 second, it will kill you instantly.
  • The Kournan bombard is not, despite appearances, an obstruction to projectile attacks.
  • Once all the enemies have been defeated, Sunspear reinforcements will spawn; although these ARE Sunspears, they will be called demon.
  • During the ending cinematic, Kormir says "Spare those that surrender" but the caption reads "Spare those who surrender".
  • During this mission, the Kournan Bowman say something along the lines of "Hey Sunspears my blade sharp enough for you?" when they are in fact not wielding a blade of any kind.


Nightfall Campaign Missions
Nightfall Mission icon (Elona)
Chahbek VillageJokanur DiggingsBlacktide DenConsulate DocksVenta CemeteryKodonur CrossroadsRilohn Refuge, Pogahn PassageModdok CreviceTihark OrchardDzagonur Bastion, Dasha VestibuleGrand Court of SebelkehJennur's Horde, Nundu BayGate of DesolationRuins of MorahGate of PainGate of MadnessAbaddon's Gate