Full: Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1...2 condition[s].
Concise: Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3 Health regeneration for each condition you have. End Effect: Remove 1...2 condition[s].