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In-game description:

Crippled

Condition. While suffering from this injury, you move 50% slower.

Notes[]

  • A crippled character can be easily spotted as they move with a severe limp.
  • Crippling weapon upgrades lengthen the duration of Crippled by 33%.

Sources[]

Name Target Duration Stats Notes Skill type Attr Cam
Axe Rake Axe Rake foe 15s
    5 Adrenaline        
+damage & target must suffer from deep wound Axe Attack WarriorAxe C
Crippling Slash Crippling Slash Foe 5..13s
    6 Adrenaline        
Also inflict bleeding Elite Sword Attack WarriorSword N
Hamstring Hamstring foe 3..13s
    10 Energy     15 Recharge
Sword Attack WarriorSword C
Desperation Blow Desperation Blow Foe 15s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Drunken Blow Foe 15s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
"You're All Alone!" "You're All Alone!" Foe 8s
    5 Energy     10 Recharge
If foe isn't near an ally, give crippled & weakness for 8s Elite Shout WarriorNone N
Maiming Strike Maiming Strike foe 5..13s
    10 Energy     5 Recharge
if foe is moving. Deals +5..17 dmg Pet Attack RangerBeast C
Strike as One Strike as One foe 5..13s
    5 Energy     10 Recharge
Next attack Elite Shout RangerBeast N
Crippling Shot Crippling Shot foe 1...8s
    10 Energy     2 Recharge
Cannot be blocked Elite Bow Attack RangerMarks P
Melandru's Shot Melandru's Shot Foe 5..13s
    5 Energy 1 Activation 12 Recharge
If foe is moving or knocked down, give cripple and +10..22 damage Elite Bow Attack RangerMarks F
Pin Down Pin Down foe 3..13s
    15 Energy     8 Recharge
Bow Attack RangerMarks C
Barbed Trap Barbed Trap Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes bleeding for 3...21s, hits for 7...20 damage Trap RangerWS C
Snare Snare Nearby foes 3..13s
    5 Energy 2 Activation 20 Recharge
Trap RangerWS F
Spike Trap Spike Trap Nearby foes 3...21s
    10 Energy 2 Activation 20 Recharge
Each second for 2 seconds; also causes knockdown Elite Trap RangerWS C
Illusion of Haste Illusion of Haste self 3s
    5 Energy 1 Activation 5 Recharge
When ends. When cast, lose crippled and move 33% faster. Enchantment Spell MesmerIll C
Palm Strike Palm Strike foe 1..4s
    5 Energy ¾ Activation 7 Recharge
hits for 10..54 dmg. Counts as off-Hand attack Elite Skill AssassinCrit F
Black Mantis Thrust Black Mantis Thrust foe 3...13s
    5 Energy 1 Activation 6 Recharge
if foe is hexed. Hits for +8...18 dmg Lead Attack AssassinDagger F
Leaping Mantis Sting Leaping Mantis Sting foe 3...13s
    5 Energy ½ Activation 8 Recharge
if hits a moving foe. Hits for +14...19 dmg Lead Attack AssassinDagger F
Crippling Dagger Crippling Dagger foe 3..13s
    5 Energy 1 Activation 5 Recharge
if moving. Half range. Hits for 15..51 dmg Spell AssassinDeadly F
Mantis Touch Mantis Touch foe 5..17s
LeadAttack required   5 Energy ¾ Activation 15 Recharge
Spell. Counts as off-Hand attack Spell AssassinDeadly F
Caltrops Caltrops foe and adjacent foes 5..13s
    10 Energy ¼ Activation 10 Recharge
Half range Spell AssassinShadow F
Hidden Caltrops Hidden Caltrops foe 1...12s
    5 Energy 1 Activation 12 Recharge
When hex ends, target moves slower while hexed Elite Hex Spell AssassinShadow N
Return Return Ally 3..7s
    5 Energy ¼ Activation 15 Recharge
Adjacent foes crippled and you teleport to target ally's location. Spell AssassinShadow F
Crippling Anthem Crippling Anthem Party members 5..13s
    4 Adrenaline 1 Activation    
next party member's attack skill Elite Chant ParagonComm N
Maiming Spear Maiming Spear Foe 5...17s
    5 Energy     5 Recharge
Foe must be bleeding Spear Attack ParagonSpear E
Aura of Thorns Aura of Thorns Nearby foes 3...7s
    5 Energy   10 Recharge
Give cripple, for 30s does nothing, when enchant ends, give bleeding Flash Enchantment Spell DervishEarth N
Veil of Thorns Veil of Thorns attacker 5..13s
    10 Energy 1 Activation 20 Recharge
whenever hit by attack, attacker becomes crippled Enchantment Spell DervishEarth N
Crippling Sweep Crippling Sweep foe 7s
    5 Energy     6 Recharge
duration multiplied for each enchantment on you(max 10..18s, min 0) Scythe Attack DervishScythe N
Crippling Victory Crippling Victory Foe 5..13s
    5 Energy     12 Recharge
If you have more health then cripple. Does +5...9 damage Scythe Attack DervishScythe E
Grenth's Fingers Grenth's Fingers Adjacent foe 5..13s
    10 Energy ¾ Activation 10 Recharge
Adjacent foes on enchantment end. On cast deals 20..68 adjacent damage. Deal cold damage for 30s Enchantment Spell DervishWind N
Grenth's Grasp Grenth's Grasp target foe 3..13s
    5 Energy ¼ Activation 10 Recharge
if wielding a cold dmg weapon, whenever using attack skills Elite Enchantment Spell DervishWind N
Harrier's Grasp Harrier's Grasp target foe 3..13s
    10 Energy 1 Activation 25 Recharge
when attacking moving foes Enchantment Spell DervishWind N
Signet of Pious Restraint Signet of Pious Restraint foe 5..13s
        1 Activation 20 Recharge
Lose 1 enchantment, if enchantment lost, recharges self Signet DervishWind E

Related skills[]

Related articles[]


Conditions
Bleeding Bleeding Blind Blind Burning Burning Cracked Armor Cracked Armor Crippled Crippled Dazed Dazed Deep Wound Deep Wound Disease Disease Poison Poison Weakness Weakness
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