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Energy - Energy requirement LeadAttack required Lead Attack required
Activation - Activation Time OffHand required Off Hand Attack required
Recharge - Recharge Time DualAttack required Dual Attack required

Critical Strikes

Assassin's Remedy Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8 attack skills you use remove one condition.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Assault Enchantments Assault Enchantments Elite Skill. Must follow a dual attack. Target foe loses all enchantments.
DualAttack required   5 Energy ¼ Activation 8 Recharge
Nightfall    
Black Lotus Strike Black Lotus Strike Lead Attack. If it hits, Black Lotus Strike strikes for +10...27 damage. If target foe is suffering from a hex, you gain 5...11 Energy.
    10 Energy     6 Recharge
Factions    
Critical Defenses Critical Defenses Enchantment Spell. For 4...9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
    10 Energy 1 Activation 30 Recharge
Factions    
Critical Eye Critical Eye Skill. For 10...30 seconds, you have an additional 3...13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
    5 Energy     30 Recharge
Factions   Can be obtained through a quest
Critical Strike Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage, results in a critical hit, and you gain 1...3 Energy.
OffHand required   5 Energy     6 Recharge
Factions    
Dark Apostasy Dark Apostasy Elite Enchantment Spell. For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
    10 Energy ¼ Activation 15 Recharge
Factions    
Deadly Haste Deadly Haste Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Locust's Fury Locust's Fury Elite Enchantment Spell. For 10...30 seconds, you have an additional 50% chance to double strike while using daggers.
    10 Energy 1 Activation 10 Recharge
Factions    
Malicious Strike Malicious Strike Melee Attack. If this attack hits a foe suffering from a condition, you deal +10...26 damage and this attack results in a critical hit.
    5 Energy     6 Recharge
Nightfall    
Palm Strike Palm Strike Elite Skill. Target touched foe takes 10...54 damage and is Crippled for 1...4 seconds. This skill counts as an off-hand attack.
    5 Energy ¾ Activation 7 Recharge
Factions    
Seeping Wound Seeping Wound Elite Hex Spell. For 1...6 seconds, target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy ¼ Activation 12 Recharge
Factions    
Sharpen Daggers Sharpen Daggers Enchantment Spell. For 5...25 seconds, your dagger attacks cause Bleeding for 5...13 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Shattering Assault Shattering Assault Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 5...41 damage and target foe loses one enchantment. This attack cannot be blocked.
OffHand required   10 Energy     6 Recharge
Nightfall    
Twisting Fangs Twisting Fangs Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18 damage and struck foe suffers from Bleeding and Deep Wound for 5...17 seconds.
OffHand required   10 Energy     15 Recharge
Factions   Can be obtained through a quest
Unsuspecting Strike Unsuspecting Strike Lead Attack. If this attack hits, you strike for +19...29 damage. If your target was above 90% Health you deal an additional 15...63 damage.
    10 Energy     2 Recharge
Factions   Can be obtained through a quest
Way of the Assassin Way of the Assassin Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17% faster and have a +5...29% chance to land a critical hit.
    5 Energy     12 Recharge
Nightfall    
Way of the Master Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit.
    5 Energy ¼ Activation 30 Recharge
Eye of the North    
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