Warrior[]
Defy Pain [edit]
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Elite Skill. For 20 seconds, you have an additional 90...258 Health, an additional 20 armor, and you take -1...8 less damage. |
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Prophecies |
Monk[]
Life Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25. |
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Core | |||||||||||||
Shield of Absorption [edit]
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Enchantment Spell. For 3...6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment. |
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Nightfall | |||||||||||||
Shielding Hands [edit]
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Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health. |
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Core |
Elementalist[]
Stoneflesh Aura [edit]
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Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. |
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Nightfall |
Ritualist[]
Armor of Unfeeling [edit]
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Skill. For 10...30 seconds, your spirits within earshot takes 50% less damage and are immune to critical hits. |
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Union [edit]
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Binding Ritual. Create a level 1...10 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54 seconds. |
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Factions |
Ranger[]
Call of Protection [edit]
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Shout. For 120 seconds, your animal companion has a 5...17 base damage reduction. |
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Prophecies |
Dervish[]
Armor of Sanctity [edit]
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Enchantment Spell. All adjacent foes suffer from Weakness for 5...13 seconds. For 15 seconds, you take 5...17 less damage from foes suffering from a condition. |
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Nightfall |