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*If you invoke this on a non-hostile (e.g. [[Tiger]] or [[Shing Jea Island]] mantids), it will turn hostile. |
*If you invoke this on a non-hostile (e.g. [[Tiger]] or [[Shing Jea Island]] mantids), it will turn hostile. |
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*This skill can also be useful when running. You gain health and shadow step ahead, escaping from enemies and getting closer to your destination. |
*This skill can also be useful when running. You gain health and shadow step ahead, escaping from enemies and getting closer to your destination. |
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+ | *First use [[Aura of Displacement]] then use this skill on another target to make 2 jumps. |
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[[Category:Shadow Arts skills]] |
[[Category:Shadow Arts skills]] |
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[[Category:Spells]] |
[[Category:Spells]] |
Revision as of 10:32, 31 July 2006
Skill details
Death's Charge | ||||||||||||
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Full: Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173.
Concise: You Shadow Step to target foe. You are healed for 65...173 if this foe has more Health than you.
Shadow Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Healing | 65 | 74 | 83 | 92 | 101 | 110 | 119 | 128 | 137 | 146 | 155 | 164 | 173 | 182 | 191 | 200 | 209 | 218 | 227 | 236 | 245 |
Progression
Shadow Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Healing | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | 106 | 112 | 118 | 124 | 130 | 136 | 142 | N/A | N/A | N/A |
Acquisition
Usage Notes
- Because this skill allows for shadow stepping, it makes it very easy to move both up and down from ledges as long as theres an enemy where you want to go. Its recharge time is a bit long, but the low cost and healing make up for this.
- If you invoke this on a non-hostile (e.g. Tiger or Shing Jea Island mantids), it will turn hostile.
- This skill can also be useful when running. You gain health and shadow step ahead, escaping from enemies and getting closer to your destination.
- First use Aura of Displacement then use this skill on another target to make 2 jumps.