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Death occurs whenever a [[character]]'s [[health]] drops to zero. The character becomes a [[corpse]] and cannot perform any in-game actions (move, fight, trade, etc), except for the /roll [[emote ]](oddly enough). They can still use chat features, map travel, and [[camera]] control. Being dead also allows a player to switch the camera to other party members' points of view by clicking the corresponding bar on the [[Party List]]. This allows a dead member to point out to a living member on his/her radar where to go.
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[[Death]] occurs whenever a [[character]]'s [[health]] drops to zero. The character then becomes a [[corpse]] and the player can no longer control him or her. The player can still use chat features, map travel, and camera control. Your screen turns grey when you die, and returns to normal coloration after you are resurrected. However, your screen can glitch, where you are alive but your screen is grey. Additionally, a player whose character is dead can lock the camera to another party member's point of view by clicking on him or simply clicking on that party member's name on the [[Party List]].
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In PvE, [[drop]]s are still allocated to dead players if they are within [[range]].
   
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Several skills allow a player to [[resurrect (Action)|resurrect]] a [[party]] member. In PvE, transition over an [[area boundary]] and [[cinematic]]s resurrect and teleport the whole party. In PvP, a victory will resurrect the winning party.
A dead player can be [[Resurrect (Action)|resurrected]] by a [[party]] member.
 
   
In areas with [[resurrection shrine]]s, the whole party will be resurrected on a [[wipe]] (after a short delay). If the [[resurrection shrine]] has a [[priest]], then he must be alive for the party to be resurrected. All [[PvE]] [[mission]]s, and several [[PvP]] arenas, lack resurrection shrines.
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In PvE, in areas with [[resurrection shrine]]s, the whole party will be resurrected on a [[wipe]] (after a short delay). In PvP if resurrection shrines are present, any dead party members will automatically resurrect at a certain interval of time (often one minute). If the [[resurrection shrine]] has a [[priest]], then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited [[outpost]] if all party members die. Nearly all [[PvE]] [[mission]]s, and several [[PvP]] arenas, lack resurrection shrines.
   
Death incurs a [[Death Penalty]] except in the following situations.
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Death results in a 15% [[death penalty]] for the player, except in the following situations:
 
* In the tutorial stage of [[Pre-Searing Ascalon]]
 
* In the tutorial stage of [[Pre-Searing Ascalon]]
* When [[Vengeance]] or [[Unyielding Aura]] ends
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* When [[Vengeance]] or [[Unyielding Aura (PvP)]] ends
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* When an ally you have cast [[Death Pact Signet]] on dies within 120 seconds of being resurrected by<br> aforementioned skill, you do not gain death penalty (but the ally still will)
* If killed by a [[crusher]] in [[Sorrow's Furnace]]
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* If killed by a [[crusher]] in [[Sorrow's Furnace]] or [[Jokanur Diggings (mission)]]
* In "kill count" arenas such as the [[The Crag]]
 
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* If killed by an Avalanche (event, not monster) in the [[Far Shiverpeaks]] of [[Eye Of The North]]
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* If killed by [[Sulfurous Haze]] in the Desolation.
 
* In "kill count" arenas such as the [[The Crag]] and in [[Alliance Battle]]s
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* Alliance-specific Competitive Missions such as [[Fort Aspenwood]] and [[The Jade Quarry]]
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* In Hero Battles
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* If killed soon after being [[resurrect (Action)|resurrected]]
   
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Avoiding death can earn you the [[Survivor|Survivor title]].
[[Category:Slang & Terminology]]
 
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[[Category:Game mechanics]]

Latest revision as of 18:42, 6 May 2009

Death occurs whenever a character's health drops to zero. The character then becomes a corpse and the player can no longer control him or her. The player can still use chat features, map travel, and camera control. Your screen turns grey when you die, and returns to normal coloration after you are resurrected. However, your screen can glitch, where you are alive but your screen is grey. Additionally, a player whose character is dead can lock the camera to another party member's point of view by clicking on him or simply clicking on that party member's name on the Party List. In PvE, drops are still allocated to dead players if they are within range.

Several skills allow a player to resurrect a party member. In PvE, transition over an area boundary and cinematics resurrect and teleport the whole party. In PvP, a victory will resurrect the winning party.

In PvE, in areas with resurrection shrines, the whole party will be resurrected on a wipe (after a short delay). In PvP if resurrection shrines are present, any dead party members will automatically resurrect at a certain interval of time (often one minute). If the resurrection shrine has a priest, then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited outpost if all party members die. Nearly all PvE missions, and several PvP arenas, lack resurrection shrines.

Death results in a 15% death penalty for the player, except in the following situations:

Avoiding death can earn you the Survivor title.