GuildWars Wiki
(Case Crusade!)
(Added more reasons of no death penalty)
 
(23 intermediate revisions by 20 users not shown)
Line 1: Line 1:
[[Death]] occurs whenever a [[character]]'s [[health]] drops to zero. The character becomes a [[corpse]] and can no longer control their character. They can still use chat features, map travel, and camera control. While dead, a player can lock the camera to another party member's point of view by clicking that party member's name on the [[Party List]]. Among other things, this allows a dead player to guide a living party member via his [[compass]].
+
[[Death]] occurs whenever a [[character]]'s [[health]] drops to zero. The character then becomes a [[corpse]] and the player can no longer control him or her. The player can still use chat features, map travel, and camera control. Your screen turns grey when you die, and returns to normal coloration after you are resurrected. However, your screen can glitch, where you are alive but your screen is grey. Additionally, a player whose character is dead can lock the camera to another party member's point of view by clicking on him or simply clicking on that party member's name on the [[Party List]].
 
In PvE, [[drop]]s are still allocated to dead players if they are within [[range]].
   
 
Several skills allow a player to [[resurrect (Action)|resurrect]] a [[party]] member. In PvE, transition over an [[area boundary]] and [[cinematic]]s resurrect and teleport the whole party. In PvP, a victory will resurrect the winning party.
[[Drop]]s are still allocated to dead players if they are within [[range]].
 
   
 
In PvE, in areas with [[resurrection shrine]]s, the whole party will be resurrected on a [[wipe]] (after a short delay). In PvP if resurrection shrines are present, any dead party members will automatically resurrect at a certain interval of time (often one minute). If the [[resurrection shrine]] has a [[priest]], then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited [[outpost]] if all party members die. Nearly all [[PvE]] [[mission]]s, and several [[PvP]] arenas, lack resurrection shrines.
Party members can [[resurrect (Action)|resurrect]] a [[party]] member. Transition over an [[area boundary]] and [[cinematic]]s resurrect and teleport the whole party; this allows a player to be [[run]] without worrying about survival.
 
 
In areas with [[resurrection shrine]]s, the whole party will be resurrected on a [[wipe]] (after a short delay). If the [[resurrection shrine]] has a [[priest]], then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited [[outpost]] after a wipe. All [[PvE]] [[mission]]s, and several [[PvP]] arenas, lack resurrection shrines.
 
   
 
Death results in a 15% [[death penalty]] for the player, except in the following situations:
 
Death results in a 15% [[death penalty]] for the player, except in the following situations:
 
* In the tutorial stage of [[Pre-Searing Ascalon]]
 
* In the tutorial stage of [[Pre-Searing Ascalon]]
* When [[Vengeance]] or [[Unyielding Aura]] ends
+
* When [[Vengeance]] or [[Unyielding Aura (PvP)]] ends
  +
* When an ally you have cast [[Death Pact Signet]] on dies within 120 seconds of being resurrected by<br> aforementioned skill, you do not gain death penalty (but the ally still will)
* If killed by a [[crusher]] in [[Sorrow's Furnace]]
+
* If killed by a [[crusher]] in [[Sorrow's Furnace]] or [[Jokanur Diggings (mission)]]
  +
* If killed by an Avalanche (event, not monster) in the [[Far Shiverpeaks]] of [[Eye Of The North]]
  +
* If killed by [[Sulfurous Haze]] in the Desolation.
 
* In "kill count" arenas such as the [[The Crag]] and in [[Alliance Battle]]s
 
* In "kill count" arenas such as the [[The Crag]] and in [[Alliance Battle]]s
  +
* Alliance-specific Competitive Missions such as [[Fort Aspenwood]] and [[The Jade Quarry]]
  +
* In Hero Battles
  +
* If killed soon after being [[resurrect (Action)|resurrected]]
   
Avoiding death can earn you the [[Title#Survivor title track|Survivor title]].
+
Avoiding death can earn you the [[Survivor|Survivor title]].
   
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 18:42, 6 May 2009

Death occurs whenever a character's health drops to zero. The character then becomes a corpse and the player can no longer control him or her. The player can still use chat features, map travel, and camera control. Your screen turns grey when you die, and returns to normal coloration after you are resurrected. However, your screen can glitch, where you are alive but your screen is grey. Additionally, a player whose character is dead can lock the camera to another party member's point of view by clicking on him or simply clicking on that party member's name on the Party List. In PvE, drops are still allocated to dead players if they are within range.

Several skills allow a player to resurrect a party member. In PvE, transition over an area boundary and cinematics resurrect and teleport the whole party. In PvP, a victory will resurrect the winning party.

In PvE, in areas with resurrection shrines, the whole party will be resurrected on a wipe (after a short delay). In PvP if resurrection shrines are present, any dead party members will automatically resurrect at a certain interval of time (often one minute). If the resurrection shrine has a priest, then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited outpost if all party members die. Nearly all PvE missions, and several PvP arenas, lack resurrection shrines.

Death results in a 15% death penalty for the player, except in the following situations:

Avoiding death can earn you the Survivor title.