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In areas with [[resurrection shrine]]s, the whole party will be resurrected on a [[wipe]] (after a short delay). If the [[resurrection shrine]] has a [[priest]], then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited [[outpost]] after a wipe. All [[PvE]] [[mission]]s, and several [[PvP]] arenas, lack resurrection shrines. |
In areas with [[resurrection shrine]]s, the whole party will be resurrected on a [[wipe]] (after a short delay). If the [[resurrection shrine]] has a [[priest]], then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited [[outpost]] after a wipe. All [[PvE]] [[mission]]s, and several [[PvP]] arenas, lack resurrection shrines. |
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− | Death results in a 15% [[ |
+ | Death results in a 15% [[death penalty]] for the player, except in the following situations: |
* In the tutorial stage of [[Pre-Searing Ascalon]] |
* In the tutorial stage of [[Pre-Searing Ascalon]] |
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* When [[Vengeance]] or [[Unyielding Aura]] ends |
* When [[Vengeance]] or [[Unyielding Aura]] ends |
Revision as of 15:01, 15 October 2006
Death occurs whenever a character's health drops to zero. The character becomes a corpse and can no longer control their character. They can still use chat features, map travel, and camera control. While dead, a player can lock the camera to another party member's point of view by clicking that party member's name on the Party List. Among other things, this allows a dead player to guide a living party member via his compass.
Drops are still allocated to dead players if they are within range.
Party members can resurrect a party member. Transition over an area boundary and cinematics resurrect and teleport the whole party; this allows a player to be run without worrying about survival.
In areas with resurrection shrines, the whole party will be resurrected on a wipe (after a short delay). If the resurrection shrine has a priest, then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited outpost after a wipe. All PvE missions, and several PvP arenas, lack resurrection shrines.
Death results in a 15% death penalty for the player, except in the following situations:
- In the tutorial stage of Pre-Searing Ascalon
- When Vengeance or Unyielding Aura ends
- If killed by a crusher in Sorrow's Furnace
- In "kill count" arenas such as the The Crag and in Alliance Battles
Avoiding death can earn you the Survivor title.