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{{Death Pact Signet}} |
{{Death Pact Signet}} |
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== Notes == |
== Notes == |
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− | * This is the fastest activating [[resurrect (action)|resurrect]]ion skill. |
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+ | * Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible [[Resurrection Signet]] on you with the risk of you dying again as soon as another ally dies. |
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+ | * Since deaths incurred by this skill do not give death penalty, a character can use this when the party is near [[wipe]], and resurrect with the party. Since the Death Pact Signet user incurs no death penalty, the party will never reach full 60%. |
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+ | *[[Resurrection skills quick reference]] |
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− | * This skill is probably best used on allied support characters (such as another [[healer]]), as a melee character will have a higher probability of getting themselves killed (and thus killing you as well). The fast casting time of Death Pact Signet can be useful for resurrecting key party members. |
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− | * A good idea is to use Death Pact Signet on a fallen ally, then cast [[Lively Was Naomei]] and stay nearby. If they die again, the effect of Death Pact Signet will kill you as well, forcing Naomei's Ashes to drop, thus resurrecting both players two seconds later. |
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− | * Consider weapon switching to +15/-1 energy sets before using Death Pact Signet to allow the ally to be resurrected with as much energy as possible. |
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*[[Resurrect (action)]] |
*[[Resurrect (action)]] |
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+ | [[Category:Signets]] |
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+ | [[Category:Restoration Magic skills]] |
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+ | [[Category:Ritualist skills (Nightfall)]] |
Latest revision as of 14:57, 5 May 2011
This article is about the PvE version of a split skill. For the PvP version, see Death Pact Signet (PvP). |
Skill details
Death Pact Signet | ||||||||||||
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Full: Resurrect target party member with your current Health and 15..83% maximum Energy. The next time that ally dies within 120 seconds, so do you.
Concise: Resurrects target party member with your current Health and 15...83% maximum Energy. For 120 seconds, you die the next time this party member dies.
Restoration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
% Energy Restored | 15 | 21 | 26 | 32 | 38 | 43 | 49 | 55 | 60 | 66 | 72 | 77 | 83 | 89 | 94 | 100 | 106 | 111 | 117 | 123 | 128 | 134 |
Acquisition
Notes
- Death caused by this skill does not incur Death penalty, does not increase the opposition's score in Kill Count games, nor does it count towards the total shown by /deaths.
- This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty.
- Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible Resurrection Signet on you with the risk of you dying again as soon as another ally dies.
- Since deaths incurred by this skill do not give death penalty, a character can use this when the party is near wipe, and resurrect with the party. Since the Death Pact Signet user incurs no death penalty, the party will never reach full 60%.