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{{split skill}}
 
{{Death Pact Signet}}
 
{{Death Pact Signet}}
   
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== Notes ==
 
== Notes ==
 
* Death caused by this skill does not incur [[Death penalty]], does not increase the opposition's score in [[Kill Count]] games, nor does it count towards the total shown by /deaths.
* This is the fastest activating [[resurrect (action)|resurrect]]ion skill.
 
 
* This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty.
* Death caused by this skill does not incur Death Penalty, does not increase the opposition's score in [[Kill Count]] or [[Hero Battle]] games, nor does it count towards the total shown by /deaths.
 
* A good idea is to use Death Pact Signet on a fallen ally, then cast [[Lively Was Naomei]] and stay nearby. If they die again, the effect of Death Pact Signet will kill you as well, forcing Naomei's Ashes to drop, thus resurrecting both players two seconds later.
 
* This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer then when the sacrificer dies, he dies as well, providing more corpses to exploit, without causing another character to gather death penalty.
 
* Consider weapon switching to +15/-1 energy sets before using Death Pact Signet to allow the ally to be resurrected with as much energy as possible.
 
 
* Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible [[Resurrection Signet]] on you with the risk of you dying again as soon as another ally dies.
 
* Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible [[Resurrection Signet]] on you with the risk of you dying again as soon as another ally dies.
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* Since deaths incurred by this skill do not give death penalty, a character can use this when the party is near [[wipe]], and resurrect with the party. Since the Death Pact Signet user incurs no death penalty, the party will never reach full 60%.
   
 
==Related articles==
 
==Related articles==
 
*[[Resurrection skills quick reference]]
 
*[[Resurrection skills quick reference]]
 
*[[Resurrect (action)]]
 
*[[Resurrect (action)]]
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[[Category:Signets]]
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[[Category:Restoration Magic skills]]
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[[Category:Ritualist skills (Nightfall)]]

Latest revision as of 14:57, 5 May 2011

Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Death Pact Signet (PvP).
Skill details
Death Pact Signet
Death Pact Signet
Campaign: Nightfall Ritualist
Profession: Ritualist
Attribute: Restoration Magic
Type: Signet
        3 Activation 12 Recharge

Full: Resurrect target party member with your current Health and 15..83% maximum Energy. The next time that ally dies within 120 seconds, so do you.

Concise: Resurrects target party member with your current Health and 15...83% maximum Energy. For 120 seconds, you die the next time this party member dies.

Restoration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% Energy Restored 15 21 26 32 38 43 49 55 60 66 72 77 83 89 94 100 106 111 117 123 128 134


Acquisition

Skill Trainers:

Hero Skill Trainers:

Notes

  • Death caused by this skill does not incur Death penalty, does not increase the opposition's score in Kill Count games, nor does it count towards the total shown by /deaths.
  • This is a great skill to use for creating a minion factory chain. One uses this on the sacrificer; when the sacrificer dies, the resurrector dies as well, providing more corpses to exploit, without causing another character to gather death penalty.
  • Be warned if you cast this skill on multiple allies! It will trigger with the death of each ally - the effect will not wear off when you die. This could mean that when you die an ally may risk wasting a possible Resurrection Signet on you with the risk of you dying again as soon as another ally dies.
  • Since deaths incurred by this skill do not give death penalty, a character can use this when the party is near wipe, and resurrect with the party. Since the Death Pact Signet user incurs no death penalty, the party will never reach full 60%.

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