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==Sources==
 
==Sources==
As the name says, Death Penalty is caused by [[death]], whether through being killed or suiciding. Each death compounds your DP by -15%.
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Death Penalty is caused by [[death]], whether through being killed or suiciding. Each death increases your DP by -15%.
   
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Under certain conditions, you will not receive death penalty when you die. These include:
''Note:'' Certain deaths do not incur a death penalty, such as dying after being resurrected by [[Vengeance]] or [[Unyielding Aura]], dying from [[Death Pact Signet]] after the resurrected person dies, dying from walking through [[Sulfurous Haze]] in [[the Desolation]], or being crushed by a crusher in [[Sorrow's Furnace]] or [[Fahranur, The First City]]. Also, deaths that occur within 5 seconds of being resurrected do not count towards your DP. Also, death penalty is disabled completely in [[Pre-Searing]], [[Alliance_Battle|Alliance Battles]], [[Competitive Mission (Factions)|Competitive Missions]] and in [[The Crag]] arena.
 
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*Dying due to the effects of [[Vengeance]], [[Unyielding Aura (PvP)]], or [[Death Pact Signet]].
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*Dying due to instant-death effects such as [[Sulfurous Haze]], the crushers in [[Sorrow's Furnace]] or [[Fahranur, The First City]], or giant snowballs and boulders in [[Eye of the North]].
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*Dying within 5 seconds of being resurrected.
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*Dying in [[Pre-Searing Ascalon]].
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*Dying in certain [[PvP]] gameplay types, including [[Alliance Battle]]s, [[Competitive Mission (Factions)|Competitive Missions]], and [[Kill Count]] arenas.
   
 
==Removal==
 
==Removal==
There are currently seven known methods to remove DP:
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There are currently six known methods to remove DP:
#Earning [[XP]]. Every 75 XP earned will reduce DP by 1%. Note that capturing an [[elite skill]] or accepting a [[quest]] reward will usually give enough experience to remove all death penalty.
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#Earning [[XP]]. Every 75 XP earned will reduce DP by 1%.
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#*You need 1125 XP to remove a 15% DP and 4500 XP to remove the maximum DP of 60%.
#Earning [[Morale Boost]]s. In PvE, this is done by killing bosses, killing certain mobs, or performing certain tasks. Each boost will provide +2% morale. In PvP, holding the [[flag stand]] for two consecutive minutes in [[GvG]], holding the altar for two consecutive minutes on [[king of the hill]] maps in [[Heroes' Ascent]], or killing the enemy [[Ghostly Hero]] on other maps in Heroes' Ascent will provide +10% morale.
 
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#*Capture of an [[elite skill]] by a level 18 character earns enough XP to remove all DP. Claiming [[quest]] rewards can also quickly reduce the penalty.
#In PvP, if you are alive, the death of an enemy player will reduce DP by 2%.
 
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#Earning [[Morale Boost]]s.
#Making an [[God's statue#Gods' Blessings|"Offering to Courage"]] to a god's [[avatar]] will give your party +2% morale in [[Tyria (continent)|Tyria]], or +2% for you alone, in Cantha or Elona.
 
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#*[[PvE]]: You can earn +2% morale for killing bosses, killing special mobs, or performing special tasks.
#Using special items in PvE.
 
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#*You earn a +7% morale boost for every 25 kills in a [[dungeon]]. (this is reduced to 5% if you have maxed your Deldrimor reputation title).
#*Using a [[Peppermint Candy Cane]] will remove a character's death penalty.
 
 
#*[[PvP]]: You can earn +10% morale for holding the [[flag stand]] for two consecutive minutes ([[GvG]]), holding the altar for two consecutive minutes ([[king of the hill]] maps in [[Heroes' Ascent]]), or killing the enemy [[Ghostly Hero]] (other maps in Heroes' Ascent). When an enemy player dies while you are alive your DP will be reduced by 2%, but you won't gain morale boost.
#*Using a [[Wintergreen Candy Cane]] removes 15% of a character's death penalty.
 
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#An [[God's statue#Gods' Blessings|"Offering to Courage"]] yields a +2% morale bonus to the player (in [[Tyria (continent)|Tyria]], the bonus applies to the entire party, including [[Hero]]es and [[Henchmen]]). Note: Blessings are only available when the world has the [[Favor of the Gods]].
#*Using a [[Rainbow Candy Cane]] gives your [[party]] +5% morale.
 
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#Using special items in PvE can provide a morale boost, reduce DP, or eliminate DP completely:
#*Using a [[Four-Leaf Clover]] will reduce your party's DP by 5-15% at random.
 
#*Using an [[Elixir of Valor]] will give you +10% morale.
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#*Morale Boosts: [[Honeycomb]] (5%); [[Rainbow Candy Cane]] (5%); [[Elixir of Valor]] (10%); [[Pumpkin Cookie]] (10%)
#*Using a [[Refined Jelly]] will remove 15% of a character's death penalty.
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#*DP Reduction: [[Refined Jelly]] (15%); [[Wintergreen Candy Cane]] (15%); [[Four-Leaf Clover]] (random 5-15%);
#*Using a [[Honeycomb]] will give your party +5% morale.
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#*Complete DP Removal: [[Peppermint Candy Cane]]; [[Powerstone of Courage]] (also adds 10% morale boost).
#*Using a [[Powerstone of Courage]] will remove all death penalty from your party and give it 10% morale boost.
 
#*Using a [[Pumpkin Cookie]] will give you +10% morale.
 
 
#Going back to town or outpost will completely remove a character's DP.
 
#Going back to town or outpost will completely remove a character's DP.
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#Exiting (failing or resigning) certain missions like [[The Elusive Golemancer]] will remove all DP, especially if the mission is started from an explorable zone.
#Clicking on the [[Font of Lyss]], which is located in the [[Grand Forum of Vabb]] in [[Vabbi]].
 
   
 
==Notes==
 
==Notes==
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* Quest rewards will not remove DP for [[henchman|henchmen]] or [[Animal companion|Pets]], since they do not receive the XP.
Quest rewards can give large amounts of XP, thus removing a large amount of DP. However, the removal will only work for those receiving the XP, thus party members, henchmen, and pets are unaffected.
 
   
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* Death Penalty applies to the maximum health and energy before the effects of [[Upgrade component|upgrades]] are applied.
Receiving the blessing from one of the gods will only reduce the DP of the player who paid, thus the DP of party members, henchmen and pets are completely unaffected.
 
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** Example: a character with 220 health starting from a base of 200 with a 10% DP will lose only 20 health (0.1 * 200) rather than 22 (0.1 * 220).
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** Example: a character with 60 energy starting from a base of 50 with a 10% DP will lose only 5 energy (0.1 * 50) rather than 6 (0.1 * 60).
   
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* Death penalty will never reduce health or energy below 1.
'''Warning:''' Death Penalty is calculated against a character's maximum health '''before''' the effects of [[rune]]s and [[weapon upgrade]]s. Still, it is not possible for Death Penalty to set a character's maximum health into a negative number. But it will set it to '''1''', in which case that character '''cannot''' be [[resurrect (Action)|resurrected]] except through the use of a [[Resurrection Signet]] or a [[Restore Life]] with [[Healing Prayers]] more than 14 (health more than 50% will be rounded up to 1 of 1), [[Resurrection Chant]], [[Death Pact Signet]], through [[Flesh of My Flesh]], or especially in PvE with [[Sunspear Rebirth Signet]]. For example, a level 20 character has 480 hit points. If this character has three superior runes on, his/her maximum health will be down to 255 hit points (480 - 3 x 75 ). Still, should this character die four times in a row (collecting a death penalty of 60%) his health will decrease by 288 hit points (60% of 480). Since the character does not have that much health, his maximum health will be 1. If resurrected by [[Rebirth]], [[Resurrect]] or [[Light of Dwayna]] he will stand up and immediately fall to the ground (health will be less than 50% so rounded down to 0 of 1). It will also not be possible for him to take off the armor pieces with runes on them nor can he gain experience to reduce the death penalty.
 
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** Example: A character with maximum health of 480 using three Superior runes will have 255 health (480 - 3*75). Normally, 60% DP would reduce their health by 288 points (60% of 480) to -33 health, which would mean permanent death. Instead, the character will have 1 health.
   
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* Characters with high DP resulting in a maximum health of 1 can have trouble being resurrected or removing their DP:
'''Tip:''' It is imperative that you be mindful of Death Penalty when choosing your skills. This is especially important for classes with low energy. A [[warrior]] with 20 maximum energy should not rely on several spells/skills that cost 10 energy, because with a DP of 60% he will not be able to cast any (his maximum will be dropped to 8).
 
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** Some [[resurrection skills quick reference|resurrection skills]] restore characters to 50% of health, rounded down. For a single health point, that would be zero health, so the character will resurrect and immediately die again.
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** Characters with 1 health resurrected by these skills will not remain alive long enough to gain XP (to reduce the DP) or to remove the equipment reducing their health.
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** This can be used to the player's advantage when [[Guide to evolving a pet|death leveling pets]].
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** The relevant skills are: [[Rebirth]], [[Resurrect]], and [[Light of Dwayna]]
   
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* Consider DP when choosing skills, especially for professions that typically have low energy. For example, [[warrior]]s with 20 maximum energy and more than 50% DP will not be able to cast skills that cost 10 energy.
In [[Hard Mode]], if all party members reach 60% death penalty then the message "Your Party Has Been Defeated" will come up and your leader will have to return to the outpost.
 
   
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* In [[Hard Mode]], parties must return to their last outpost if all members reach 60% DP. Each player will see the message, ''Your party has been defeated''.
 
[[Category:Glossary]]
 
[[Category:Glossary]]
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[[Category:Game mechanics]]

Latest revision as of 11:26, 21 May 2010

Death penalty (commonly abbreviated as "DP") reduces your maximum health and energy values by the current % amount of the penalty. Every time you earn a penalty, it is added to your current total; this total cannot exceed -60%. A Death Penalty is the opposite of a Morale Boost, although both are added together for a cumulative effect.

Note: The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.

Sources

Death Penalty is caused by death, whether through being killed or suiciding. Each death increases your DP by -15%.

Under certain conditions, you will not receive death penalty when you die. These include:

Removal

There are currently six known methods to remove DP:

  1. Earning XP. Every 75 XP earned will reduce DP by 1%.
    • You need 1125 XP to remove a 15% DP and 4500 XP to remove the maximum DP of 60%.
    • Capture of an elite skill by a level 18 character earns enough XP to remove all DP. Claiming quest rewards can also quickly reduce the penalty.
  2. Earning Morale Boosts.
    • PvE: You can earn +2% morale for killing bosses, killing special mobs, or performing special tasks.
    • You earn a +7% morale boost for every 25 kills in a dungeon. (this is reduced to 5% if you have maxed your Deldrimor reputation title).
    • PvP: You can earn +10% morale for holding the flag stand for two consecutive minutes (GvG), holding the altar for two consecutive minutes (king of the hill maps in Heroes' Ascent), or killing the enemy Ghostly Hero (other maps in Heroes' Ascent). When an enemy player dies while you are alive your DP will be reduced by 2%, but you won't gain morale boost.
  3. An "Offering to Courage" yields a +2% morale bonus to the player (in Tyria, the bonus applies to the entire party, including Heroes and Henchmen). Note: Blessings are only available when the world has the Favor of the Gods.
  4. Using special items in PvE can provide a morale boost, reduce DP, or eliminate DP completely:
  5. Going back to town or outpost will completely remove a character's DP.
  6. Exiting (failing or resigning) certain missions like The Elusive Golemancer will remove all DP, especially if the mission is started from an explorable zone.

Notes

  • Quest rewards will not remove DP for henchmen or Pets, since they do not receive the XP.
  • Death Penalty applies to the maximum health and energy before the effects of upgrades are applied.
    • Example: a character with 220 health starting from a base of 200 with a 10% DP will lose only 20 health (0.1 * 200) rather than 22 (0.1 * 220).
    • Example: a character with 60 energy starting from a base of 50 with a 10% DP will lose only 5 energy (0.1 * 50) rather than 6 (0.1 * 60).
  • Death penalty will never reduce health or energy below 1.
    • Example: A character with maximum health of 480 using three Superior runes will have 255 health (480 - 3*75). Normally, 60% DP would reduce their health by 288 points (60% of 480) to -33 health, which would mean permanent death. Instead, the character will have 1 health.
  • Characters with high DP resulting in a maximum health of 1 can have trouble being resurrected or removing their DP:
    • Some resurrection skills restore characters to 50% of health, rounded down. For a single health point, that would be zero health, so the character will resurrect and immediately die again.
    • Characters with 1 health resurrected by these skills will not remain alive long enough to gain XP (to reduce the DP) or to remove the equipment reducing their health.
    • This can be used to the player's advantage when death leveling pets.
    • The relevant skills are: Rebirth, Resurrect, and Light of Dwayna
  • Consider DP when choosing skills, especially for professions that typically have low energy. For example, warriors with 20 maximum energy and more than 50% DP will not be able to cast skills that cost 10 energy.
  • In Hard Mode, parties must return to their last outpost if all members reach 60% DP. Each player will see the message, Your party has been defeated.