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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Earth Prayers

Armor of Sanctity Armor of Sanctity Enchantment Spell. All adjacent foes suffer from Weakness for 5...13 seconds. For 15 seconds, you take 5...17 less damage from foes suffering from a condition.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes are Crippled for 3...7 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
    5 Energy   10 Recharge
Nightfall    
Conviction Conviction Flash Enchantment Spell. Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1...2 condition[s].
    5 Energy     10 Recharge
Nightfall    
Dust Cloak Dust Cloak Flash Enchantment Spell. All adjacent foes are struck for 10...34 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...3 second[s].
    10 Energy     6 Recharge
Nightfall    
Ebon Dust Aura Ebon Dust Aura Elite Flash Enchantment Spell. When you cast this enchantment, all nearby foes are Blinded for 1...6 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3...13 earth damage. When this enchantment ends, you are cured of Blindness.
    10 Energy     20 Recharge
Nightfall    
Fleeting Stability Fleeting Stability Flash Enchantment Spell. For 2...5 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
    5 Energy     10 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
    15 Energy ¼ Activation    
Nightfall    
Mystic Regeneration Mystic Regeneration Enchantment Spell. For 5...17 seconds, you have +1...3 Health regeneration for each enchantment (maximum of 8) on you.
    10 Energy ¼ Activation 5 Recharge
Nightfall    
Mystic Sandstorm Mystic Sandstorm Spell. Lose all enchantments. For each enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Pious Concentration Pious Concentration Stance. For 5...17 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 enchantment or Pious Concentration ends.
    10 Energy     10 Recharge
Nightfall    
Sand Shards Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4 time[s] you hit with a scythe, all other adjacent foes take 10...50 earth damage.
    10 Energy     10 Recharge
Nightfall    
Shield of Force Shield of Force Enchantment Spell. For 1...13 seconds, the next attack skill against you is blocked, and your attacker is knocked down and Weakened for 5...17 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Signet of Pious Light Signet of Pious Light Signet. Lose 1 enchantment. Target ally is healed for 30...102 Health. If an enchantment was removed in this way, this signet recharges immediately.
        1 Activation 20 Recharge
Nightfall    
Staggering Force Staggering Force Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
    10 Energy ¾ Activation 12 Recharge
Nightfall    
Veil of Thorns Veil of Thorns Enchantment Spell. For 5...17 seconds, whenever you are hit by an attack, your attacker is Crippled for 5...13 seconds.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Vital Boon Vital Boon Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest
Vow of Strength Vow of Strength Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...22...25 slashing damage to all adjacent foes.
    5 Energy ¼ Activation 20 Recharge
Nightfall    

Mysticism

Arcane Zeal Arcane Zeal Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Avatar of Balthazar Avatar of Balthazar Elite Form. For 10...74 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage and whenever you lose a dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Dwayna Avatar of Dwayna Elite Form. For 10...74 seconds, your attacks deal holy damage. Whenever you cast a dervish enchantment, you lose 1 hex. Whenever you lose a dervish enchantment, all allies in earshot are healed for 5...41 Health. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Grenth Avatar of Grenth Elite Form. For 10..74 seconds, your scythe attacks deal dark damage, and steal 0..10 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a dervish enchantment. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Lyssa Avatar of Lyssa Elite Form. For 10...74 seconds, you have +20 maximum Energy and your attacks deal +5...41 damage to foes activating skills. This skill is disabled for 120 seconds.
    5 Energy 2 Activation 30 Recharge
Nightfall    
Avatar of Melandru Avatar of Melandru Elite Form. For 10...58 seconds, you have +100 Health, you are unaffected by conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
    25 Energy 2 Activation 30 Recharge
Nightfall    
Balthazar's Rage Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Eremite's Zeal Eremite's Zeal Spell. Lose 1 enchantment. If an enchantment was removed in this way, you gain 1...5 Energy for each adjacent foe (maximum 15 Energy).
    5 Energy 1 Activation 4 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Heart of Fury Heart of Fury Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 30 Recharge
Nightfall    
Heart of Holy Flame Heart of Holy Flame Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall   Can be obtained through a quest
Imbue Health Imbue Health Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Meditation Meditation Spell. You gain 20...104 Health. If you are not enchanted, you also gain 3...7 Energy.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Mystic Corruption Mystic Corruption Enchantment Spell. For 20 seconds, conditions you apply last 1...12% longer for each enchantment on you (maximum 50%).
    5 Energy 1 Activation 30 Recharge
Nightfall    
Mystic Vigor Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Pious Fury Pious Fury Stance. Lose one enchantment. For 2...5 seconds, you attack 33% faster.
    5 Energy     10 Recharge
Eye of the North    
Pious Haste Pious Haste Stance. Stance. You remove 1 Dervish enchantment and for 1...6 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead.
    5 Energy     12 Recharge
Nightfall    
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4 Energy and 0...24 Health.
    5 Energy     8 Recharge
Nightfall    
Vow of Silence Vow of Silence Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Zealous Renewal Zealous Renewal Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    

Scythe Mastery

Aura Slicer Aura Slicer Melee Attack. If this attack hits, you inflict Bleeding for 5...13 seconds. If you are enchanted, you also inflict Cracked Armor for 1...8 second(s).
    4 Adrenaline        
Eye of the North    
Banishing Strike Banishing Strike Melee Attack. If this attack hits, you deal +5...17 damage. If it hits a summoned creature, all nearby foes take 10...70 holy damage.
    5 Energy     6 Recharge
Nightfall    
Chilling Victory Chilling Victory Scythe Attack. If it hits, this attack strikes for +5...17 damage. If you targeted a foe who had less Health than you, that foe and all adjacent foes are struck for 15...51 cold damage.
    10 Energy     10 Recharge
Nightfall   Can be obtained through a quest
Crippling Sweep Crippling Sweep Scythe Attack. If this attack hits, target foe is Crippled for 7 seconds for each enchantment on you (maximum 10...18 seconds).
    5 Energy     6 Recharge
Nightfall   Can be obtained through a quest
Crippling Victory Crippling Victory Scythe Attack. If you have more Health than target foe, that foe is Crippled for 5...13 seconds. This attack does +5...9 damage.
    5 Energy     12 Recharge
Eye of the North    
Eremite's Attack Eremite's Attack Melee Attack. If this attack hits, you deal +5...9 damage for each adjacent foe (maximum 30 bonus damage).
    5 Energy ¾ Activation 4 Recharge
Nightfall    
Farmer's Scythe Farmer's Scythe Scythe Attack. If this attack hits, you deal +5...17 damage. If you hit more than one foe, this attack recharges instantly.
    5 Energy     12 Recharge
Eye of the North    
Irresistible Sweep Irresistible Sweep Melee Attack. You lose 1 enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked. This attack deals +10...26 damage if it hits.
    5 Energy     4 Recharge
Nightfall    
Lyssa's Assault Lyssa's Assault Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 1...8 Seconds. This attack does 50% of normal damage.
    5 Energy     15 Recharge
Nightfall    
Mystic Sweep Mystic Sweep Melee Attack. If this attack hits, you deal +5...9 damage for each enchantment on you (maximum 30 bonus damage).
    5 Energy ¾ Activation 4 Recharge
Nightfall    
Pious Assault Pious Assault Melee Attack. You lose 1 enchantment. If this attack hits, you deal +5...17 damage and inflict a Deep Wound for 5...17 seconds.
    10 Energy     12 Recharge
Nightfall   Can be obtained through a quest
Radiant Scythe Radiant Scythe Scythe Attack. This attack strikes for +2 damage for each point of Energy you currently have (maximum 5...41 damage).
    5 Energy     6 Recharge
Eye of the North    
Reap Impurities Reap Impurities Melee Attack. If this attack hits, you deal +10...26 damage. You gain 15...63 Health for each foe you hit that is suffering from a condition.
    10 Energy     8 Recharge
Nightfall    
Reaper's Sweep Reaper's Sweep Elite Scythe Attack. If this attack hits, you Cripple your target for 3...15 seconds. You lose 1 Dervish enchantment. If an Enchantment was removed, this attack knocks down for 2...3 seconds.
    8 Adrenaline        
Nightfall    
Rending Sweep Rending Sweep Melee Attack. If this attack hits, you deal +5...17 damage. If you hit a foe suffering from a hex, that foe loses 1 enchantment.
    5 Energy     10 Recharge
Nightfall    
Twin Moon Sweep Twin Moon Sweep Melee Attack. You lose one enchantment. If an enchantment is lost in this way, you strike twice and gain 20...44 Health.
    5 Energy     6 Recharge
Nightfall    
Victorious Sweep Victorious Sweep Melee Attack. If this attack hits, you deal +1...25 damage. If target foe has less Health than you, you gain 30...70 Health.
    5 Energy     4 Recharge
Nightfall    
Wearying Strike Wearying Strike Scythe Attack. If this attack hits, you deal +5...17 damage and inflict a Deep Wound for 3...9 seconds. You suffer from Weakness for 10 seconds.
    5 Energy     6 Recharge
Nightfall    
Wounding Strike Wounding Strike Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 5...17 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5...17 seconds.
    5 Energy     3 Recharge
Nightfall    
Zealous Sweep Zealous Sweep Scythe Attack. If this attack hits, you deal +10...22 damage. You gain 3 Energy for each foe you hit.
    5 Energy     10 Recharge
Eye of the North    

Wind Prayers

Attacker's Insight Attacker's Insight Flash Enchantment Spell. Flash Enchantment Spell. For 3...9 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...13 seconds.
    10 Energy     10 Recharge
Nightfall    
Dwayna's Touch Dwayna's Touch Spell. Target touched ally is healed for 15...51 Health for each enchantment on you (maximum 150).
    5 Energy ¾ Activation 5 Recharge
Nightfall    
Enchanted Haste Enchanted Haste Stance. For 5...17 seconds, if you are under the effects of an enchantment, you move 25% faster.
    5 Energy     15 Recharge
Nightfall    
Featherfoot Grace Featherfoot Grace Enchantment Spell. For 5...17 seconds, you move 25% faster, and conditions expire 25% faster.
    10 Energy ¼ Activation 15 Recharge
Nightfall    
Skill details
Grenth's Aura
Grenth's Aura
Campaign: Eye of the North Dervish
Profession: Dervish
Attribute: Wind Prayers
Type: Flash Enchantment Spell
    10 Energy     10 Recharge

Full: Flash Enchantment Spell. For 20 seconds, you deal 5..21 less damage and steal 5..21 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..21 Health from all adjacent foes.

Concise: Flash Enchantment Spell. (20 seconds.) You deal 5..21 less damage and steal 5..21 Health when you hit with a scythe. Initial effect: steal 5..21 Health from all adjacent foes.


Wind Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage and Life Stealing 5 6 8 9 10 12 13 14 16 17 18 20 21 22 24 25 26 28 29 30 32



Acquisition[]

Skill trainers

Grenth's Fingers Grenth's Fingers Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
    10 Energy ¾ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Grenth's Grasp Grenth's Grasp Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 3...13 seconds.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Guiding Hands Guiding Hands Enchantment Spell. For 20 seconds, your next 0...2 attacks cannot be blocked.
    5 Energy ¼ Activation 30 Recharge
Nightfall    
Harrier's Grasp Harrier's Grasp Enchantment Spell. For 5...21 seconds, attacks against moving foes also Cripple that foe for 3...13 seconds.
    10 Energy 1 Activation 25 Recharge
Nightfall    
Harrier's Haste Harrier's Haste Stance. For 5...13 seconds, you move 25% faster and deal +5...13 more damage against moving foes.
    5 Energy     20 Recharge
Nightfall    
Lyssa's Haste Lyssa's Haste Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Mystic Healing Mystic Healing Spell. For each enchantment on you, one party member is healed for 5...53 Health (the same party member cannot be healed more than once).
    5 Energy 1 Activation 2 Recharge
Nightfall    
Mystic Twister Mystic Twister Spell. For each enchantment on you, 1 foe in the area is struck for 30...106 cold damage (the same target cannot be hit more than once).
    10 Energy ¾ Activation 12 Recharge
Nightfall    
Natural Healing Natural Healing Spell. You are healed for 40...88 Health and an additional 40...72 Health if you are not enchanted.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Onslaught Onslaught Elite Flash Enchantment Spell. For 3...13 seconds, you attack, move, and gain adrenaline 25% faster.
    10 Energy     10 Recharge
Nightfall    
Pious Restoration Pious Restoration Spell. You gain 80...136 Health and lose 1 enchantment. If an enchantment was removed in this way, you also lose 1...3 hexes.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Rending Aura Rending Aura Enchantment Spell. For 5...17 seconds, whenever you are hit by a melee attack, your attacker loses all enchantments.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Signet of Mystic Speed Signet of Mystic Speed Signet. For 5...17 seconds, you move 15% faster for each enchantment on you (maximum 33% faster).
            20 Recharge
Eye of the North    
Signet of Pious Restraint Signet of Pious Restraint Signet. Lose one enchantment. Target foe is Crippled for 5...13 seconds. If an enchantment was removed, this signet recharges instantly.
        1 Activation 20 Recharge
Eye of the North    
Test of Faith Test of Faith Spell. Target touched foe and all nearby foes are struck for 15...55 cold damage. Affected foes below 50% Health lose all enchantments.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Vow of Piety Vow of Piety Stance. For 20 seconds, you have +24 armor and +1...3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
    15 Energy     45 Recharge
Nightfall    
Whirling Charge Whirling Charge Stance. For 3...13 seconds, you move and attack 25% faster than normal. This stance ends if you are not under the effects of any enchantments.
    10 Energy     20 Recharge
Nightfall   Can be obtained through a quest
Winds of Disenchantment Winds of Disenchantment Spell. Lose 1 enchantment. If an enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20...68 cold damage.
    5 Energy ¾ Activation 20 Recharge
Nightfall    
Zealous Vow Zealous Vow Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...6 Energy every time you hit with an attack.
    5 Energy ¼ Activation 12 Recharge
Nightfall    

No Attribute

Intimidating Aura Intimidating Aura Enchantment Spell. For 60 seconds, if you strike a foe who has less Health than you, that foe loses 1 enchantment and Intimidating Aura ends.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Rending Touch Rending Touch Spell. You and target touched foe lose 1 enchantment.
    5 Energy ¾ Activation 8 Recharge
Nightfall    

Allegiance rank[]

Aura of Holy Might (Kurzick) Aura of Holy Might (Luxon)
Aura of Holy Might Enchantment Spell. Enchantment Spell. For 45 seconds, you deal 20...24 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
    10 Energy ¾ Activation 30 Recharge
Factions PvE
only
 

Sunspear rank[]

Eternal Aura Eternal Aura Enchantment Spell. you have + 100 max health. When this enchantment ends, all party members in the area are resurrected(40...50) % health and (20...30)% energy
    15 Energy 4 Activation 30 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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