Skill details
Diversion | ||||||||||||
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Full: For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
Concise: (6 seconds.) Target foe's next skill takes +10...47 seconds to recharge.
Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
+Recharge | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 31 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 | 71 | 74 |
Acquisition[]
Notes[]
- In PvP, use on an enemy to either disable a skill or force the character to stop using skills until Diversion expires or is removed. This can be timed to try to force monks into a bad situation during a spike.
- Instant recharge effects, such as that from Glyph of Renewal, will cause a skill to recharge instantly even if it was completed while hexed by Diversion.
- Assassin attack skills used out of order have an instant recharge effect and can be used to get rid of Diversion with no adverse effect.
- Diversion takes effect immediately when a skill finishes casting, before the skill's effect takes place. This means that if the hexed foe uses a hex removal skill, Diversion will be triggered by that skill, disabling it and then the skill will remove the next hex.
- While hexed with Diversion, casting a skill that gets replaced with another skill (I.E. Inspired Enchantment, Arcane Mimicry, or like skills) will ignore the effects of Diversion.