Skill details
Divine Intervention | ||||||||||||
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Full: For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
Concise: (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197.
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Healing | 26 | 40 | 55 | 69 | 83 | 97 | 112 | 126 | 140 | 154 | 169 | 183 | 197 | 211 | 226 | 240 | 254 | 269 | 283 | 297 | 311 | 326 |
Acquisition[]
Notes[]
- While this skill refers to damage being fatal as the trigger, it actually triggers whenever health would reach zero, through damage, degeneration, life steal, life loss, or life sacrifice.
- Using this spell right after a mid battle resurrection can help you get back to healing while not worrying right away about the person just resurrected being ganked.
- The description is somewhat ambiguous. Although it states the damage is negated and then healed for the stated health, it actually sets the character's health to the stated amount. Thus, a creature with sufficient damage to go over ~240 in one hit would still lower the target's health overall.