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Warning: The following text contains spoilers relating to the plot of the Guild Wars 2 PvE campaign.


Divinity's Reach is the main political city of Kryta during Guild Wars 2.


Through faith in the gods and the nobility of the Krytan spirit, the queen solidified her hold over Kryta and her people, and did not devolve into tyrannical rule. From the beginning, they were willing to accept Ascalonian refugees. And, as cataclysms across the world displaced other humans, and Canthans and Elonians joined the wave of humanity fleeing to the new city of Divinity's Reach, they found a welcome home in the high bastion created to replace Lion's Arch when the floodwaters of Orr claimed it. Divinity's Reach, a breathtaking monument of white parapets and high, pale towers, was built on the edge of the Divinity coast, far from the rising waters of the southern bays.

In Divinity's Reach, the new queen of Kryta established a system of government designed to give all people—not just native Krytans—a voice. Senators design law, proposing their measures to the queen, who authorizes or rejects their placement into society. These senators come from all human races, representing many voices working in tandem with the queen's will. Initially, this system was designed as a temporary government for the refugee camps, but in the 150 years since the flood of Lion's Arch, it has become a stable system, a respected government, and a cornerstone of Krytan culture. -A section from the PC Gamer website

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