Damage over time (DoT) skills are skills that deal multiple packets of damage at given time intervals.
Ranger[]
Wilderness Survival[]
Dust Trap [edit]
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Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds. |
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Prophecies | |||||||||||||
Flame Trap [edit]
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Trap. When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 5...17 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted. |
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Core | |||||||||||||
Spike Trap [edit]
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Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34 piercing damage, become Crippled for 3...21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Core |
Monk[]
Smiting Prayers[]
Balthazar's Aura [edit]
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Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second. |
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Core | |||||||||||||
Kirin's Wrath [edit]
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Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second. |
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Ray of Judgment [edit]
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Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, foes adjacent to that location are struck for 5...37 holy damage and begin Burning for 1...3 seconds every second. |
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Symbol of Wrath [edit]
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Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second. |
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Prophecies |
Necromancer[]
Curses[]
Weaken Knees [edit]
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Elite Hex Spell. For 1...13 seconds, target foe suffers -1...3 Health degeneration and takes 5...9 damage while moving. |
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Factions |
Mesmer[]
Domination Magic[]
Chaos Storm [edit]
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Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21 damage and lose 0...2 Energy. |
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Prophecies | |||||||||||||
Wastrel's Demise [edit]
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Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8 damage and an additional 1...8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. |
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Nightfall |
Illusion Magic[]
Illusion of Pain [edit]
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Hex Spell. For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103. |
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Factions |
Elementalist[]
Air Magic[]
Glimmering Mark [edit]
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Elite Hex Spell. For 10 seconds, target foe takes 5...21 damage each second. This hex ends if you use a skill that targets this foe. |
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Prophecies |
Earth Magic[]
Churning Earth [edit]
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Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10...34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. |
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Eruption [edit]
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Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34 earth damage and are Blinded for 10 seconds. |
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Prophecies | |||||||||||||
Sandstorm [edit]
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Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second. |
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Nightfall | |||||||||||||
Unsteady Ground [edit]
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Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. |
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Factions |
Fire Magic[]
Bed of Coals [edit]
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Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6 seconds. |
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Breath of Fire [edit]
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Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34 fire damage each second. |
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Fire Storm [edit]
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Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29 fire damage each second. |
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Core | |||||||||||||
Lava Font [edit]
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Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41 fire damage each second. |
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Prophecies | |||||||||||||
Meteor Shower [edit]
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Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |
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Prophecies | |||||||||||||
Savannah Heat [edit]
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Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect. |
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Nightfall | |||||||||||||
Searing Heat [edit]
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Spell. Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds. |
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Prophecies | |||||||||||||
Teinai's Heat [edit]
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Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near that location are struck for 10...34 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. |
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Factions |
Water Magic[]
Maelstrom [edit]
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Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion. |
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Core | |||||||||||||
Shatterstone [edit]
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Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage. |
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Winter's Embrace [edit]
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Hex Spell. For 2...5 seconds, target foe moves 66% slower and takes 5...13 damage while moving. |
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Eye of the North |
Assassin[]
Critical Strikes[]
Seeping Wound [edit]
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Elite Hex Spell. For 1...6 seconds, target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range. |
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Factions |
Deadly Arts[]
Shameful Fear [edit]
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Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17 damage. |
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Factions |
Ritualist[]
Communing[]
Binding Chains [edit]
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Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24 damage each second while moving. |
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Factions |
Dervish[]
Earth Prayers[]
Sand Shards [edit]
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Flash Enchantment Spell. For 30 seconds, the next 1...4 time[s] you hit with a scythe, all other adjacent foes take 10...50 earth damage. |
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Nightfall |
PvE skills[]
Deldrimor skills[]
Snow Storm [edit]
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Spell. Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 30...38 cold damage each second. |
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Eye of the North | PvE only |