Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Domination Magic

Arcane Thievery.jpg Arcane Thievery Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation    
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Blackout.jpg Blackout Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21 damage and lose 0...2 Energy.
    5 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Can be obtained through a quest
Panic.jpg Panic Elite Hex Spell. For 1...8 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10 seconds and that skill is interrupted.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.
    10 Energy ¼ Activation 20 Recharge
Prophecies   Can be obtained through a quest
Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes take 15...63 damage.
    5 Energy ¼ Activation 6 Recharge
Prophecies   Can be obtained through a quest
Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7 Energy and suffer from Weakness for 1...8 seconds.
        2 Activation 30 Recharge
Prophecies    
Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Can be obtained through a quest
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