Skill details
Drain Delusions | ||||||||||||
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Full: Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost.
Concise: Removes one Mesmer hex from target foe. Causes 1...4 Energy lost. You gain 4 Energy for each point lost. No effect unless a hex was removed.
Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Energy Lost By Foe | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Acquisition[]
Notes[]
- This is an effective skill to use in conjunction with Ether Phantom: at 14 inspiration, it will provide up to 20 energy and also cause the foe to lose up to 10 energy for only a 10 energy cost.
- Consider using this skill to prematurely cancel out effects such as Kitah's Burden for massive energy management: at 10 inspiration and 13 illusion, this combination grants a net gain of 16 energy, after the energy costs of the hex and Drain Delusions. This technique is useful against stationary enemies such as shrine/quarry NPCs in PvP.
- There is great synergy between this skill and Web of Disruption.