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*After drawing the conditions from allies, the caster can purge them wholesale with [[Purge Conditions]].
 
*After drawing the conditions from allies, the caster can purge them wholesale with [[Purge Conditions]].
 
*Consider using [[Melandru's Resilience]], [[Contagion]], [[Avatar of Melandru]], [[Infuse Condition]], [[Plague Sending]], [[Plague Signet]] or [[Plague Touch]] with this skill, although [[Foul Feast]] might be a better option for a [[Necromancer]] primary.
 
*Consider using [[Melandru's Resilience]], [[Contagion]], [[Avatar of Melandru]], [[Infuse Condition]], [[Plague Sending]], [[Plague Signet]] or [[Plague Touch]] with this skill, although [[Foul Feast]] might be a better option for a [[Necromancer]] primary.
{{anomaly|This skill's wording is redundant, since all conditions are negative. }}
+
{{anomaly|This skill's wording is redundant, since all conditions are negative.}}
  +
{{anomaly|This skill will ''[[heal]]'' you and not cause you to ''gain'' health as stated by the skill description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}}
   
 
== Related skills ==
 
== Related skills ==

Revision as of 16:09, August 30, 2008

Skill details
Draw Conditions
Draw Conditions
Campaign: Core Monk-icon
Profession: Monk
Attribute: Protection Prayers
Type: Spell
    5 Energy ¼ Activation 4 Recharge

Full: All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.

Concise: Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22 Health for each condition. Cannot self-target.

Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health 679101113141517181921 22232526272930313334


Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

Anomaly Anomaly! This skill's wording is redundant, since all conditions are negative.
Anomaly Anomaly! This skill will heal you and not cause you to gain health as stated by the skill description. This difference is relevant for skills that modify healing effects.

Related skills

Related articles

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