GuildWars Wiki
 
(78 intermediate revisions by 54 users not shown)
Line 1: Line 1:
{{skill-stub}}{{Skill_begin | color = lightgreen | name = Draw Conditions}}
+
{{Draw Conditions}}
{{Skill_image | image = [[Image:Draw_Conditions.png]] | caption = }}
 
{{Skill_begin_info | color = lightgreen}}
 
{{Skill_profession_entry | value = [[Monk]] | icon = [[Image:Monk-icon.png]]}}
 
{{Skill_attribute_entry | value = [[Protection Prayers]]}}
 
{{Skill_type_entry | value = [[Spell]]}}
 
{{Skill_energy_entry | value = 5}}
 
{{Skill_activation_entry | value = <sup>1</sup>/<sub>4</sub>}}
 
{{Skill_recharge_entry | value = 1}}
 
{{Skill_end_info}}
 
{{Skill_end}}
 
[[Category:Spell]][[Category:Protection Prayers]][[Category:Monk_Skills]]
 
==Description==
 
All negative [[condition]]s are transferred from target other ally to yourself. For each condition acquired, you gain '''[[6...22]]''' [[heal]]th.
 
   
==Acquisition==
+
== Acquisition ==
  +
'''[[Skill Quests]]''':
* [[Copperhammer Mines]]: [[Skill Trainer|Trainer]], [[Gammel]]
 
* [[Signet of Capture]]:
+
*[[Factions]]
**[[Riverside Province]]: [[Dracul Cadava]]
+
**[[Skill Chaining]] ([[Shing Jea Monastery]])
  +
'''[[Skill Trainer]]s''':
**[[Sanctum Cay (Mission)]]: [[Farik Earthtuner]]
 
  +
*[[Prophecies]]
**[[Sanctum Cay (Mission)]]: [[Selwin the Feruent]]
 
  +
**[[Gammel]] ([[Copperhammer Mines]])
**[[Abaddon's Mouth (Mission)]]: [[Willa the Unpleasant]]
 
  +
**[[Dakk]] ([[Ember Light Camp]])
**''Note: This is '''not''' an elite skill. Capture from boss only if you don't want to wait until you reach the skill trainer.''
 
  +
*[[Factions]]
  +
**[[Michiko]] ([[Kaineng Center]])
  +
*[[Guild Wars Nightfall|Nightfall]]
  +
**[[Dau]] ([[The Mouth of Torment]])
  +
'''[[Hero Skill Trainer]]s''':
  +
*[[Guild Wars Nightfall|Nightfall]]
  +
**[[Warden of Whispers (Chantry of Secrets)|Warden of Whispers]] ([[Chantry of Secrets]])
  +
'''[[Signet of Capture]]''':
  +
*[[Prophecies]]
  +
**[[Rif Telourau]] ([[Diessa Lowlands]])
  +
**[[Dracul Cadava]] ([[Riverside Province]])
  +
**[[Fariq Earthturner]] ([[Sanctum Cay (mission)]])
  +
**[[Selwin the Fervent]] ([[Sanctum Cay (mission)]])
  +
  +
== Notes ==
  +
*Conditions don't stack; drawing the same condition from separate allies does not add the durations, but rather the maximum duration is picked as the duration on the caster.
  +
*After drawing the conditions from allies, the caster can purge them wholesale with [[Purge Conditions]].
  +
*Consider using [[Melandru's Resilience]], [[Contagion]], [[Infuse Condition]], [[Plague Sending]], [[Plague Signet]] or [[Plague Touch]] with this skill, although [[Foul Feast]] might be a better option for a [[Necromancer]] primary.
  +
{{anomaly|This skill's wording is redundant, since all conditions are negative.}}
  +
{{anomaly|This skill will ''[[heal]]'' you and not cause you to ''gain'' health as stated by the skill description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}}
  +
  +
== Related skills ==
  +
*{{skill icon|Martyr}} ([[elite]])
  +
*{{skill icon|Foul Feast}}
  +
  +
==Related articles==
  +
*[[Transfer condition skills quick reference]]
  +
*[[Self condition inflict skills quick reference]]

Latest revision as of 21:59, 28 June 2011

Skill details
Draw Conditions
Draw Conditions
Campaign: Core Monk
Profession: Monk
Attribute: Protection Prayers
Type: Spell
    5 Energy ¼ Activation 4 Recharge

Full: All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.

Concise: Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22 Health for each condition. Cannot self-target.

Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health 6 7 9 10 11 13 14 15 17 18 19 21 22 23 25 26 27 29 30 31 33 34


Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

Anomaly Anomaly! This skill's wording is redundant, since all conditions are negative.
Anomaly Anomaly! This skill will heal you and not cause you to gain health as stated by the skill description. This difference is relevant for skills that modify healing effects.

Related skills

Related articles