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(Notes)
(Notes)
 
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== Acquisition ==
 
== Acquisition ==
 
'''[[Skill Quests]]''':
 
'''[[Skill Quests]]''':
* [[Skill Chaining]] ([[Shing Jea Monastery]])
+
*[[Factions]]
  +
**[[Skill Chaining]] ([[Shing Jea Monastery]])
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
*[[Prophecies]]:
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*[[Prophecies]]
 
**[[Gammel]] ([[Copperhammer Mines]])
 
**[[Gammel]] ([[Copperhammer Mines]])
 
**[[Dakk]] ([[Ember Light Camp]])
 
**[[Dakk]] ([[Ember Light Camp]])
*[[Factions]]:
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*[[Factions]]
**[[Zhao Di]] ([[Shing Jea Monastery]])
 
 
**[[Michiko]] ([[Kaineng Center]])
 
**[[Michiko]] ([[Kaineng Center]])
  +
*[[Guild Wars Nightfall|Nightfall]]
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**[[Dau]] ([[The Mouth of Torment]])
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
*[[Warden of Whispers]] ([[Chantry of Secrets]])
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*[[Guild Wars Nightfall|Nightfall]]
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**[[Warden of Whispers (Chantry of Secrets)|Warden of Whispers]] ([[Chantry of Secrets]])
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
*[[Rif Telourau]] ([[Diessa Lowlands]])
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*[[Prophecies]]
*[[Dracul Cadava]] ([[Riverside Province]])
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**[[Rif Telourau]] ([[Diessa Lowlands]])
*[[Fariq Earthturner]] ([[Sanctum Cay (Mission)]])
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**[[Dracul Cadava]] ([[Riverside Province]])
*[[Selwin the Fervent]] ([[Sanctum Cay (Mission)]])
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**[[Fariq Earthturner]] ([[Sanctum Cay (mission)]])
  +
**[[Selwin the Fervent]] ([[Sanctum Cay (mission)]])
   
 
== Notes ==
 
== Notes ==
*More often than not, if two or more party members are afflicted with conditions, they are suffering from the same conditions. This may be due to area effects such as [[trap]]s, or condition spreading spells such as [[Epidemic]] (or [[disease]], which spreads itself). Conditions don't stack: drawing the same condition from separate allies does not add the durations, but rather the maximum duration is picked as the duration on the caster. To illustrate, drawing a 20 second [[bleeding]] from one ally and a 15 second bleeding from another would cause the caster to suffer only 20 seconds of bleeding, not 35. For the party taken as a whole, this therefore greatly reduces the total effect of all the conditions.
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*Conditions don't stack; drawing the same condition from separate allies does not add the durations, but rather the maximum duration is picked as the duration on the caster.
  +
*After drawing the conditions from allies, the caster can purge them wholesale with [[Purge Conditions]].
  +
*Consider using [[Melandru's Resilience]], [[Contagion]], [[Infuse Condition]], [[Plague Sending]], [[Plague Signet]] or [[Plague Touch]] with this skill, although [[Foul Feast]] might be a better option for a [[Necromancer]] primary.
  +
{{anomaly|This skill's wording is redundant, since all conditions are negative.}}
  +
{{anomaly|This skill will ''[[heal]]'' you and not cause you to ''gain'' health as stated by the skill description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}}
   
*After drawing the conditions from allies, the caster can purge them wholesale with [[Purge Conditions]] or piece by piece with [[Mend Ailment]]. Mend Ailment is preferable if the caster is suffering from [[Fragility]], as the healing effect will neutralize the Fragility damage. Needless to say, drawing conditions to yourself and purging is much more efficient than purging (many copies of) the conditions from the allies. Suppose three allies are suffering from three conditions each, say as a result of [[Virulence]]. Casting Draw Conditions three times and [[Purge Conditions]] once costs 20 energy in total. Mending the conditions from each ally would require nine casts of [[Mend Ailment]], for a total cost of 45 energy.
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== Related skills ==
  +
*{{skill icon|Martyr}} ([[elite]])
  +
*{{skill icon|Foul Feast}}
   
*The Ranger skill [[Melandru's Resilience]] could be more useful to gain more energy and health pips.
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==Related articles==
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*[[Transfer condition skills quick reference]]
*Use with [[Avatar of Melandru]] on a D/Mo for a cheap no drawback complete condition removal.
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*[[Self condition inflict skills quick reference]]
 
== Related skills ==
 
*{{mo}} [[Martyr]] ([[Elite]])
 
*{{mo}} [[Restore Condition]] ([[Elite]])
 

Latest revision as of 21:59, June 28, 2011

Skill details
Draw Conditions
Draw Conditions
Campaign: Core Monk-icon
Profession: Monk
Attribute: Protection Prayers
Type: Spell
    5 Energy ¼ Activation 4 Recharge

Full: All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.

Concise: Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22 Health for each condition. Cannot self-target.

Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health 679101113141517181921 22232526272930313334


Acquisition Edit

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes Edit

Anomaly Anomaly! This skill's wording is redundant, since all conditions are negative.
Anomaly Anomaly! This skill will heal you and not cause you to gain health as stated by the skill description. This difference is relevant for skills that modify healing effects.

Related skills Edit

Related articlesEdit

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