GuildWars Wiki
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===Unique Drops===
 
===Unique Drops===
*[[Axe of the Hierophant]]
+
**{{w}}[[Axe of the Hierophant]]
*[[Blade of the Hierophant]]
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**{{w}}[[Blade of the Hierophant]]
*[[Daggers of the Hierophant]]
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**{{a}}[[Daggers of the Hierophant]]
*[[Staff of the Hierophant]]
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**{{n}}[[Staff of the Hierophant]]
*[[Spear of the Hierophant]]
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**{{p}}[[Spear of the Hierophant]]
 
*[[Deldrimor Armor Remnant]]
 
*[[Deldrimor Armor Remnant]]
   

Revision as of 12:18, 9 September 2007

Duncan the Black (Dungeon)
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Basic Info
Campaign: Eye of the North
Type: Elite Dungeon
Part of: Slavers' Exile
Neighbor(s)
None
Map
Duncan the Black Map
(click to enlarge)

Description

This is the final dungeon located in Slavers' Exile. Justiciar Thommis, Rand Stormweaver, Selvetarm, and Forgewight must be defeated before the entrance to this dungeon opens. Duncan the Black can be found at then end of this dungeon as part of The Last Hierophant.

Entrances

NPCs

Bestiary

Monsters

Bosses

Unique Drops

Notes

  • Upon defeating the boss and his group, the Hierophant's Chest will spawn. The chest will drop 3 items. One item is a Deldrimor Armor Remnant, while the other two are either a gold weapon, a unique weapon, an onyx gemstone, or a diamond.
  • Upon entering the dungeon, it is possible for a group of Stone Summit to become aggroed onto the party immediately. Exercise caution.
  • The Area Map is protected by several spawns of Restless Dead. A typical spawn consists of two necromancer/assassin foes and one Spiteful Spirit necromancer.
  • As the party progresses throughout the dungeon, it will spawn groups of Restless Dead. It is advisable to have one member spawn these enemies before engaging the Stone Summit patrols, as SS can be devastating to the a party in the middle of battle. Additionally, it appears as though the touch necromancers have a large pool of energy which allows them to spam Vampiric Bite.
  • The large room containing Duncan the Black includes two Stone Summit patrols and six or seven Restless Dead spawns.
  • Upon engaging Duncan the Black, two separate spawns of six or seven spirits will appear. These spawns typically include two Spirit of Recuperation per group. These spirits can be destroyed, but they will rapidly respawn.
  • Beware Duncan the Black's monster skill, which deals damage to the source of anything that inflicts damage upon him.


Dungeons
DungeonCompleteIcon
Arachni's HauntBloodstone CavesBogroot GrowthsCatacombs of KathandraxCathedral of FlamesDarkrime DelvesFronis Irontoe's LairFrostmaw's BurrowsHeart of the ShiverpeaksOola's LabOoze PitRaven's PointRragar's MenagerieSecret Lair of the SnowmenSepulchre of DragrimmarShards of OrrSlavers' ExileVloxen Excavations