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Name Original Target Duration Effect if skill ends prematurely Target for Effect Stats Effect Skill type Attr Cam
Charging Strike Charging Strike Self 1..8s Special Foe
    5 Energy     5 Recharge
Ends if a successful attack is made and deals bonus damage Elite Stance WarriorStr N
Enraging Charge Enraging Charge Self 5...13s Special Self
    5 Energy     20 Recharge
Ends if a successful melee attack is made and gives adrenaline Stance WarriorStr N
Steady Stance Steady Stance Self 10s Special Self
    5 Energy     6 Recharge
Prevents next knockdown and you gain adrenaline and energy Elite Stance WarriorTact N
Lacerate Lacerate Spirit range 30..126s Yes Spirit range
    10 Energy 3 Activation 15 Recharge
Inflicts bleeding on creatures with less than 90% health Elite Nature Ritual RangerBeast F
Dwayna's Sorrow Dwayna's Sorrow Ally & nearby allies 30s Special Ally
    5 Energy 1 Activation 5 Recharge
If affected ally dies while under the effects, party is healed Enchantment Spell MonkHeal F
Holy Veil Holy Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Remove hex when ends Enchantment Spell MonkNone C
Patient Spirit Patient Spirit Ally 2s No Ally
    5 Energy ¼ Activation 4 Recharge
Ally healed for 30...102 Health. Enchantment Spell MonkHeal E
Purifying Veil Purifying Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Remove condition when ends Enchantment Spell MonkProt E
Shield Guardian Shield Guardian Ally 10s Special Ally
    10 Energy ¼ Activation 1 Recharge
Next time that affected ally blocks, heal all nearby allies Enchantment Spell MonkProt F
Unyielding Aura Unyielding Aura Self Maintained Yes Random other dead party member
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Target is resurrected and teleported to your location Elite Enchantment Spell MonkDF P
Vengeance Vengeance Dead party member 30s Yes Party member
    10 Energy 4 Activation 30 Recharge
party member dies Enchantment Spell MonkNone P
Watchful Healing Watchful Healing Ally 10s Only Ally
    5 Energy 1 Activation 10 Recharge
if it ends prematurely, ally gains 30...102 Health Enchantment Spell MonkDF N
Watchful Spirit Watchful Spirit Ally Maintained Yes Ally
-1 Upkeep 15 Energy 1 Activation 5 Recharge
when ends, target is healed for 30...150 health Enchantment Spell MonkDF P
Blood Bond Blood Bond Foe & adjacent foes 3...10s Special Nearby allies
    5 Energy 1 Activation 8 Recharge
If target dies under effect, nearby allies are healed Hex Spell NecromancerBlood F
Blood Renewal Blood Renewal Self 10s Yes Self
15% Sacrifice 1 Energy 1 Activation 7 Recharge
you gain 40...160 Health Enchantment Spell NecromancerBlood P
Mark of Fury Mark of Fury Foe 5s Yes Foe
    5 Energy ¾ Activation 10 Recharge
Inflicts Cracked Armor for 1...12s Hex Spell NecromancerBlood N
Icy Veins Icy Veins Foe 10..30s Special Nearby foes
    10 Energy 1 Activation 5 Recharge
If target dies under effect, nearby foes take damage Elite Hex Spell NecromancerSR F
Malaise Malaise Foe 5..29s Special Foe
    5 Energy 2 Activation 2 Recharge
Ends if foe's energy reaches 0, and foe takes damage Hex Spell NecromancerCurses P
Parasitic Bond Parasitic Bond Foe 20s Yes Self
    5 Energy 1 Activation 2 Recharge
caster is healed for 30...102 when Parasitic Bond ends Hex Spell NecromancerCurses C
Putrid Bile Putrid Bile Foe + nearby 5..17 s Special Nearby foes
    10 Energy 1 Activation 12 Recharge
If foe dies while hexed nearby foes take 25...73 damage Hex Spell NecromancerDeath E
Rising Bile Rising Bile Foe 20s Yes Foe and foes in the area (foe and foes in his area)
    10 Energy 1 Activation 20 Recharge
1...5 damage for each second Rising Bile was in effect Hex Spell NecromancerDeath F
Verata's Aura Verata's Aura Self 120..264s Yes Self
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Lose your bond with any minions bonded to you. Enchantment Spell NecromancerDeath P
Wither Wither Foe 5..29s Special Foe
    10 Energy 2 Activation 10 Recharge
Ends if foe's energy reaches 0, and foe takes damage Elite Hex Spell NecromancerCurses P
Ether Phantom Ether Phantom Foe 10s Only Foe
    5 Energy 1 Activation 10 Recharge
On premature ending, foe loses energy. Hex Spell MesmerInsp N
Ethereal Burden Ethereal Burden Foe 10s Yes Self
    15 Energy 1 Activation 30 Recharge
You gain energy. Hex Spell MesmerIll P
Illusion of Haste Illusion of Haste Self 5...10s Yes Self
    5 Energy 1 Activation 5 Recharge
You are Crippled Enchantment Spell MesmerIll C
Illusion of Pain Illusion of Pain Foe 8s Yes Foe
    10 Energy 2 Activation 5 Recharge
Foe is healed for 36...103 Hex Spell MesmerIll F
Illusion of Weakness Illusion of Weakness Self When your health drops below 25% Yes Self
    10 Energy 2 Activation 30 Recharge
You equal health to that lost on casting. Enchantment Spell MesmerIll P
Kitah's Burden Kitah's Burden Foe 10s Yes Self
    15 Energy 1 Activation 30 Recharge
You gain energy. Hex Spell MesmerIll F
Mantra of Recall Mantra of Recall Self 20s Yes Self
    10 Energy 1 Activation 30 Recharge
You gain energy. Elite Enchantment Spell MesmerInsp P
Phantom Pain Phantom Pain Foe 10s Yes Foe
    5 Energy 2 Activation 15 Recharge
Foe suffers Deep Wound Hex Spell MesmerIll P
Shrinking Armor Shrinking Armor Foe 10s Yes Foe
    5 Energy 1 Activation 8 Recharge
Foe suffers Cracked Armor Hex Spell MesmerIll E
Wastrel's Worry Wastrel's Worry Foe 3s No Foe
    5 Energy ¼ Activation 1 Recharge
Ends if the target uses a skill. Deals 20...84 damage upon ending Hex Spell MesmerDom P
Web of Disruption Web of Disruption Foe 10s Yes Foe
    5 Energy ¼ Activation 15 Recharge
Foe is interrupted. Hex Spell MesmerNone N
Burning Speed Burning Speed Self 5s Yes Adjacent foes
    10 Energy ¼ Activation    
adjacent foes are set on fire for 3...8 seconds Enchantment Spell ElementalistFire F
Ether Prodigy Ether Prodigy Self 5...17s Yes Self
Exhaustion   5 Energy 1 Activation 5 Recharge
-3 health for each energy you have when skill ends Elite Enchantment Spell ElementalistEnergy P
Incendiary Bonds Incendiary Bonds Foe & nearby foes 3s No Foe
    15 Energy 2 Activation 15 Recharge
Hexed foes take fire damage and are set on fire Hex Spell ElementalistFire P
Lightning Surge Lightning Surge Foe 3s No Foe
    15 Energy 2 Activation 10 Recharge
target foe is knocked down and struck for 4...83 lightning damage Elite Hex Spell ElementalistAir C
Shatterstone Shatterstone Foe 3s Yes Foe
    15 Energy 2 Activation 8 Recharge
foe is struck for 25...85 cold damage Elite Hex Spell ElementalistWater F
Smoldering Embers Smoldering Embers Foe 3s No Foe
    10 Energy 2 Activation 7 Recharge
if target foe is not moving that foe is set on fire for 3 seconds Hex Spell ElementalistFire F
Assassin's Promise Assassin's Promise Foe 5..13s Special Self
    5 Energy ¾ Activation 45 Recharge
If foe dies while under effect, caster's skills recharged and gains energy Elite Hex Spell AssassinDeadly F
Aura of Displacement Aura of Displacement Foe Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Shadow step to location where cast. Elite Enchantment Spell AssassinNone F
Enduring Toxin Enduring Toxin Foe 5s Yes Foe
    5 Energy ¼ Activation 10 Recharge
If Foe is moving, hex is renewed. Hex Spell AssassinDeadly F
Mark of Instability Mark of Instability Foe 20s Special Foe
    10 Energy ¼ Activation 20 Recharge
If caster uses a dual attack on target, hex ends and target is knocked down Hex Spell AssassinNone F
Recall Recall Ally Maintained Yes Self
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Shadow step to enchanted ally, skills disabled for 10 seconds Enchantment Spell AssassinNone F
Shadow Form Shadow Form (PvP) Self 5...13s Yes Self
    10 Energy 1 Activation 60 Recharge
Lose all but 5...41 Health Elite Enchantment Spell AssassinShadow F
Shadow Meld Shadow Meld Other Ally Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Return to location where cast. Elite Enchantment Spell AssassinNone N
Shadow Refuge Shadow Refuge Self 4s Yes Self
    5 Energy 1 Activation 8 Recharge
Gain health if attacking. Enchantment Spell AssassinShadow F
Way of the Lotus Way of the Lotus Self 20s Special Self
    5 Energy ¼ Activation 20 Recharge
When caster uses a dual attack, ends and gives energy Enchantment Spell AssassinShadow F
Aura of Holy Might Aura of Holy Might Self 45s No Adjacent foes.
    10 Energy ¾ Activation 30 Recharge
Enchantment Spell DervishKurzick/Luxon F
Aura of Thorns Aura of Thorns Self 30s Yes Nearby foes
    5 Energy   10 Recharge
Foes begin bleeding. Flash Enchantment Spell DervishEarth N
Balthazar's Rage Balthazar's Rage Self 20s Yes Self
    10 Energy ¾ Activation 15 Recharge
Gain health for each hit you made under this enchantment. Enchantment Spell DervishMyst N
Dust Cloak Dust Cloak Self 30s Yes Adjacent foes.
    10 Energy     6 Recharge
Foes are blinded for 1...4s Flash Enchantment Spell DervishEarth N
Eternal Aura Eternal Aura Self 10s Yes Self
    15 Energy 4 Activation 30 Recharge
All other Dervish skills recharge Enchantment Spell DervishSunspear N
Extend Enchantments Extend Enchantments Self 5...17s Yes Self
    5 Energy ¼ Activation 20 Recharge
Lose all enchantments Enchantment Spell DervishMyst N
Faithful Intervention Faithful Intervention Self When your health drops below 50% Yes Self
    5 Energy 2 Activation 20 Recharge
You are healed 30..126 health Enchantment Spell DervishMyst N
Fleeting Stability Fleeting Stability Self 5...6s No Self
    5 Energy     10 Recharge
Flash Enchantment Spell DervishEarth N
Skill details
Grenth's Aura
Grenth's Aura
Campaign: Eye of the North Dervish
Profession: Dervish
Attribute: Wind Prayers
Type: Flash Enchantment Spell
    10 Energy     10 Recharge

Full: Flash Enchantment Spell. For 20 seconds, you deal 5..21 less damage and steal 5..21 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..21 Health from all adjacent foes.

Concise: Flash Enchantment Spell. (20 seconds.) You deal 5..21 less damage and steal 5..21 Health when you hit with a scythe. Initial effect: steal 5..21 Health from all adjacent foes.

Wind Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage and Life Stealing 5 6 8 9 10 12 13 14 16 17 18 20 21 22 24 25 26 28 29 30 32



Acquisition[]

Skill trainers

Grenth's Fingers Grenth's Fingers Self 30s Yes Adjacent foes.
    10 Energy ¾ Activation 10 Recharge
Foes are crippled. Enchantment Spell DervishWind N
Heart of Fury Heart of Fury Self 5...17s Yes Nearby foes.
    10 Energy ¾ Activation 30 Recharge
Foes begin burning. Enchantment Spell DervishMyst N
Heart of Holy Flame Heart of Holy Flame Self 30s Yes Adjacent foes.
    10 Energy ¾ Activation 15 Recharge
Foes begin burning. Enchantment Spell DervishMyst N
Intimidating Aura Intimidating Aura Self 60s No Foe
    10 Energy ¾ Activation 20 Recharge
Foe loses 1 Enchantment. Enchantment Spell DervishNone N
Mirage Cloak Mirage Cloak Self 10s Yes Nearby foes.
    15 Energy ¼ Activation    
Foes suffer earth damage. Enchantment Spell DervishEarth N
Sand Shards Sand Shards Self 30s no {{{targetend}}}
    10 Energy     10 Recharge
Flash Enchantment Spell DervishEarth N
Staggering Force Staggering Force Self 30s Yes Adjacent foes.
    10 Energy ¾ Activation 12 Recharge
Foes suffer from weakness. Enchantment Spell DervishEarth N
Vital Boon Vital Boon Self 20s Yes Self
    5 Energy 1 Activation 8 Recharge
You are healed 75..175 health. Enchantment Spell DervishEarth N
Zealous Renewal Zealous Renewal Self 20s Yes Self
    10 Energy ¾ Activation 15 Recharge
You gain 1 Energy for each hit you made under enchantment Enchantment Spell DervishMyst N
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