- This skill may be earned from a quest. See skill information for details.
- This spell causes Exhaustion.
- Energy requirement
- Activation Time
- Recharge Time
Air Magic
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Chain Lightning [edit]
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Spell. Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted. |
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Glimmering Mark [edit]
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Elite Hex Spell. For 10 seconds, target foe takes 5...21 damage each second. This hex ends if you use a skill that targets this foe. |
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Lightning Javelin [edit]
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Spell. Send out a Lightning Javelin that strikes for 15...43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration. |
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Mind Shock [edit]
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Elite Spell. Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion. |
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Shock [edit]
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Skill. Target touched foe is knocked down and struck for 10...50 lightning damage. This skill has 25% armor penetration and causes exhaustion. |
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Thunderclap [edit]
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Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8 seconds. This spell has 25% armor penetration. |
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Whirlwind [edit]
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Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down. |
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Windborne Speed [edit]
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Enchantment Spell. For 5...10 seconds, target ally moves 33% faster. |
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Earth Magic
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Crystal Wave [edit]
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Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions. |
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Earthquake [edit]
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Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion. |
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Eruption [edit]
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Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34 earth damage and are Blinded for 10 seconds. |
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Grasping Earth [edit]
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Hex Spell. For 5...17 seconds, all nearby foes move 50% slower. |
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Iron Mist [edit]
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Hex Spell. For 5...15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. |
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Kinetic Armor [edit]
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Enchantment Spell. For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. |
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Magnetic Aura [edit]
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Enchantment Spell. For 5...17 seconds, Magnetic Aura has a 75% chance to block melee attacks. |
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Ward Against Elements [edit]
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Ward Spell. You create a Ward Against Elements at your current location. For 8...18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. |
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Energy Storage
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Ether Prodigy [edit]
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Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion. |
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Ether Renewal [edit]
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Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you. |
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Fire Magic
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Flame Burst [edit]
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Spell. All nearby foes are struck for 15...99 fire damage. |
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Incendiary Bonds [edit]
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Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68 fire damage and are set on fire for 1...3 seconds. |
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Lava Font [edit]
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Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41 fire damage each second. |
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Mark of Rodgort [edit]
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Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3 seconds. |
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Meteor Shower [edit]
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Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |
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Phoenix [edit]
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Spell. A fiery phoenix rises at your location, striking adjacent foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes your target and adjacent foes for an additional 15...75 fire damage. |
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Rodgort's Invocation [edit]
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Spell. Target foe and all nearby foes are struck for 15...99 fire damage and set on fire for 1...3 seconds. |
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Searing Heat [edit]
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Spell. Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds. |
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Water Magic
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Armor of Frost [edit]
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Enchantment Spell. For 10...29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic. |
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Armor of Mist [edit]
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Enchantment Spell. For 8...18 seconds, you gain +10...34 armor and move 33% faster. |
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Frozen Burst [edit]
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Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds. |
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Ice Prison [edit]
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Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage. |
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Mist Form [edit]
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Elite Enchantment Spell. For 8...18 seconds, you cannot take or deal damage from attacks. |
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Shard Storm [edit]
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Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds. |
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Swirling Aura [edit]
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Enchantment Spell. For 8...18 seconds, Swirling Aura has a 50% chance to block projectiles. |
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Ward Against Harm [edit]
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Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage. |
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Water Trident [edit]
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Elite Spell. Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. |
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No Attribute
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Glyph of Concentration [edit]
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Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed. |
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Glyph of Energy [edit]
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Elite Glyph. For 15 seconds, your next spell costs 10...30 less energy to cast and does not cause exhaustion. |
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Glyph of Renewal [edit]
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Elite Glyph. For 15 seconds, your next spell instantly recharges. |
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Glyph of Sacrifice [edit]
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Glyph. For 15 seconds, your next spell may be cast instantly, but it takes an additional 30 seconds to recharge. |
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