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See also Effect on removal skills quick reference for enchantments that cause another effect when removed.

Remove enchantments from foe[]

Name Target Num Stats Notes Skill type Attr Cam
Jaundiced Gaze Foe 1
    10 Energy 1 Activation 15 Recharge
If enchantment removed, decreases cost and activation time of enchantment spells for duration Enchantment Spell NecromancerBlood F
Strip Enchantment Foe 1...2
    10 Energy 1 Activation 15 Recharge
If enchantment removed, steal health Spell NecromancerBlood C
Chilblains foe and foes in the area 1...2
    25 Energy 2 Activation 8 Recharge
Poisons you. Deals 10...37 cold damage. Spell NecromancerCurses C

Template:Corrupt Enchantment

Envenom Enchantments Foe 1
    5 Energy 1 Activation 20 Recharge
For each remaining enchantment, +poison duration on target Spell NecromancerCurses N
Order of Apostasy Hit foe 1
    25 Energy 2 Activation    
Whenever party member hits a foe with Physical damage. You lose life from monk enchantments removed. Elite Enchantment Spell NecromancerCurses F
Pain of Disenchantment Foe 1...3
    10 Energy 1 Activation 15 Recharge
If enchantment was removed, foe and all adjacent foes lose 10...82 health Elite Spell NecromancerCurses N
Rend Enchantments Foe 5...8
    5 Energy 2 Activation 20 Recharge
For each monk enchantment removed, lose health Spell NecromancerCurses C
Rip Enchantment Foe 1
    5 Energy 1 Activation 15 Recharge
Foe suffers from Bleeding Spell NecromancerCurses N
Well of the Profane Foes in AoE all
    25 Energy 3 Activation 10 Recharge
foes cannot be a target of further enchantments in range Well Spell NecromancerDeath C
Gaze of Contempt Foe all
    10 Energy 2 Activation 15 Recharge
If target has more than 50% Health Spell NecromancerNone F
Hex Eater Vortex Foes near ally 1
    10 Energy 1 Activation 15 Recharge
Affects all foes near target ally, only if a hex is removed. Elite Spell MesmerDom N
Mirror of Disenchantment Foe's party 1
    5 Energy 1 Activation 15 Recharge
Single target. Removes that enchantment from all other foes. Spell MesmerDom N
Shatter Enchantment Foe 1
    15 Energy 1 Activation 20 Recharge
Deals damage if an enchantment is removed. Spell MesmerDom C
Air of Disenchantment Foe and nearby foes 1
    10 Energy 1 Activation 10 Recharge
Enchantments expire faster on foe and nearby foes (5..17s). Elite Hex Spell MesmerIll N
Discharge Enchantment Foe 1
    10 Energy 1 Activation 15 Recharge
Recharges faster if foe is hexed Spell MesmerInsp N
Drain Enchantment Foe 1
    5 Energy 2 Activation 20 Recharge
You gain energy and health if an enchantment is removed Spell MesmerInsp C
Feedback Foe 1
    10 Energy 2 Activation 30 Recharge
Foe loses energy if an enchantment is removed. Spell MesmerInsp F
Inspired Enchantment Foe 1
    10 Energy 1 Activation    
You gain energy if an enchantment is removed. Copies skill. Spell MesmerInsp P
Revealed Enchantment Foe 1
    10 Energy 1 Activation    
You gain energy if an enchantment is removed. Copies skill. Spell MesmerInsp F
Lyssa's Balance Foe 1
    5 Energy 1 Activation 15 Recharge
Foe loses one enchantment if you don't have more enchantments than foe. Spell MesmerNone F
Shatter Storm Foe all
    10 Energy 1 Activation    
+7s recharge per enchant removed Elite Spell MesmerNone F
Signet of Disenchantment Foe 1
        1 Activation 15 Recharge
Lose all energy Signet MesmerNone F
Shattering Assault Foe 2
  10 Energy     6 Recharge
Deal 5...41 damage & loses enchantment, cannot be blocked Elite Dual Attack AssassinCrit N
Expunge Enchantments Foe Special
    10 Energy ¾ Activation 30 Recharge
Disables your other non-attack skills. Removes same number of enchantments as disabled skills Skill AssassinDeadly F
Lift Enchantment Foe 1
    5 Energy ¼ Activation 10 Recharge
Must strike a knocked-down foe. Skill AssassinDeadly N
Assault Enchantments Foe All
  5 Energy ¼ Activation 8 Recharge
Target Foe Elite Skill AssassinCrit N
Dark Apostasy Foe Special
    10 Energy ¼ Activation 15 Recharge
Removes 1 enchantment from target on a critical hit and you lose energy Elite Enchantment Spell AssassinCrit F
Signet of Twilight Foe Special
        2 Activation 20 Recharge
For each Hex on target foe, that foe loses one Enchantment. Signet AssassinNone N
Disenchantment Foes Special
    15 Energy 1 Activation 30 Recharge
On spirit hit, +damage Binding Ritual RitualistComm F
Skill details
Grenth's Aura
Campaign: Eye of the North Dervish
Profession: Dervish
Attribute: Wind Prayers
Type: Flash Enchantment Spell
    10 Energy     10 Recharge

Full: Flash Enchantment Spell. For 20 seconds, you deal 5..21 less damage and steal 5..21 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..21 Health from all adjacent foes.

Concise: Flash Enchantment Spell. (20 seconds.) You deal 5..21 less damage and steal 5..21 Health when you hit with a scythe. Initial effect: steal 5..21 Health from all adjacent foes.


Wind Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage and Life Stealing 5 6 8 9 10 12 13 14 16 17 18 20 21 22 24 25 26 28 29 30 32



Acquisition[]

Skill trainers

Reaper's Sweep {{{enchantsremovedtarget}}} {{{enchantsremoved}}}
    8 Adrenaline        
Elite Scythe Attack DervishScythe N
Rending Sweep Foe 1
    5 Energy     10 Recharge
only if foe is under a hex Melee Attack DervishScythe N
Rending Aura Attacking Foe Special
    10 Energy 1 Activation 15 Recharge
Whenever foe hits you in melee Enchantment Spell DervishWind N
Test of Faith Foe and nearby foes all
    10 Energy ¾ Activation 15 Recharge
if below 50% health, +damage Spell DervishWind N
Intimidating Aura Foe 1
    10 Energy ¾ Activation 20 Recharge
if hit foe has less health than you Enchantment Spell DervishNone N
Rending Touch Foe and Self 1
    5 Energy ¾ Activation 8 Recharge
Affects you and target foe Spell DervishNone N
Winds of Disenchantment Self (and nearby foes) 1
    5 Energy ¾ Activation 20 Recharge
If you lose an enchantment, all nearby foes also lose 1 enchantment and take cold damage Spell DervishWind N

Remove enchantments from self[]

Name Target Num Stats Notes Skill type Attr Cam
Contemplation of Purity Self all
    5 Energy ¼ Activation 10 Recharge
Removes one Hex, one Condition and heals self for each Enchantment removed. Skill MonkDF P
Release Enchantments Self all
    5 Energy 1 Activation 5 Recharge
Heals party members for monk enchantments lost. Spell MonkDF F
Ether Prodigy Self all
  5 Energy 1 Activation 5 Recharge
+6 Energy Regeneration, -3 health for each energy you have when skill ends Elite Enchantment Spell ElementalistEnergy P
Mystic Sandstorm Self all
    10 Energy ¾ Activation 8 Recharge
Nearby foes struck for +earth damage Spell DervishEarth N
Pious Concentration Self special
    10 Energy     10 Recharge
Can not be interrupted, if would be interrupted, lose an enchantment or skill ends Stance DervishEarth N
Signet of Pious Light Self 1
        1 Activation 20 Recharge
Heal target ally, this skill instant recharge if enchant lost Signet DervishEarth N
Eremite's Zeal Self 1
    5 Energy 1 Activation 4 Recharge
+Energy for each adjacent foe Spell DervishMyst N
Extend Enchantments Self all
    5 Energy ¼ Activation 20 Recharge
Enchantments last +100%, lose all enchantments when skill ends Enchantment Spell DervishMyst N
Pious Haste Self 1
    5 Energy     12 Recharge
During activation. Move 50% faster instead of 25%. Stance DervishMyst N
Irresistible Sweep Self 1
    5 Energy     4 Recharge
If enchantment lost, attack cannot be blocked. +damage. Melee Attack DervishScythe N
Pious Assault Self 1
    10 Energy     12 Recharge
+damage, inflicts deep wound Melee Attack DervishScythe N
Twin Moon Sweep Self 1
    5 Energy     6 Recharge
If enchantment lost, Strike twice & +Health Melee Attack DervishScythe N
Pious Restoration Self 1
    5 Energy 1 Activation 8 Recharge
+Health, if enchant was removed, lose 1...3 hexes Spell DervishWind N
Signet of Pious Restraint Self 1
        1 Activation 20 Recharge
Cripple target enemy, if enchantment lost, recharges self Signet DervishWind E
Rending Touch Foe and Self 1
    5 Energy ¾ Activation 8 Recharge
Affects you and target foe Spell DervishNone N
Winds of Disenchantment Self (and nearby foes) 1
    5 Energy ¾ Activation 20 Recharge
If you lose an enchantment, all nearby foes also lose 1 enchantment and take cold damage Spell DervishWind N
Pious Fury Self 1
    5 Energy     10 Recharge
Attack speed increased and 1 Enchantment lost Stance DervishMyst E

PvE only[]

Name Target Num Stats Notes Skill type Attr Cam
Ursan Blessing Self all
    10 Energy     60 Recharge
Elite Form Norn E
Raven Blessing Self all
    10 Energy     60 Recharge
Elite Form Norn E
Volfen Blessing Self all
    10 Energy     60 Recharge
Elite Form Norn E