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(clarification on <10 energy skills)
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*[[Tree of Solitude]] ([[Nebo Terrace]])
 
*[[Tree of Solitude]] ([[Nebo Terrace]])
 
*[[Melp the Harpooner]] ([[Watchtower Coast]])
 
*[[Melp the Harpooner]] ([[Watchtower Coast]])
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== Notes ==
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* Skills that originally cost 5 energy continue to cost 5 energy. The "minimum cost 10 energy" only applies to skills above 10 energy that would be reduced below this limit.
   
 
[[Category:Ranger skills (Core)]]
 
[[Category:Ranger skills (Core)]]

Revision as of 03:08, 9 October 2006

Skill details
Energizing Wind
Energizing Wind
Campaign: Core Ranger
Profession: Ranger
Attribute: Beast Mastery
Type: Nature Ritual
    15 Energy 5 Activation 60 Recharge

Full: Create a level 1...5 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25 seconds.

Concise: Creates a level 1...5 spirit (1...25 second lifespan). Skills cost 15 less Energy (minimum cost 10 Energy) and recharge 25% slower for creatures in range. Does not affect spirits.

Beast Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Level 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8
Duration 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41


Progression

Beast Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Level 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 N/A N/A ?
Duration 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 N/A N/A ?

Acquisition

Skill Quests:

  • None

Skill Trainers:
Prophecies

Factions

Signet of Capture:

Notes

  • Skills that originally cost 5 energy continue to cost 5 energy. The "minimum cost 10 energy" only applies to skills above 10 energy that would be reduced below this limit.