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Skill details
Energy Tap
Energy Tap
Campaign: Core Mesmer
Profession: Mesmer
Attribute: Inspiration Magic
Type: Spell
    5 Energy 2 Activation 30 Recharge

Full: Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.

Concise: Causes 4...6 Energy loss. You gain 2 Energy for each point of Energy lost.

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy Lost by Foe 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8


Acquisition[]

Skill Quests:

Skill Trainers:

Profession Changers:

Notes[]

  • Keep in mind that you will gain no energy if the target is already drained.
  • The total energy gained is not high when the casting cost of Energy Tap is taken into consideration, but it has the added bonus of draining your target's energy as well.

Energy Gain[]

This presumes Energy Tap is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers.

Inspiration Magic Attribute 0–2 3–7 8–12 13–16
Energy Gained by Caster 8 10 12 14
Net Energy Gain 3 5 7 9
Energy Gain/Second 0.14 0.22 0.32 0.41

Related skills[]

Related articles[]