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{{Enervating Charge}}
 
{{Enervating Charge}}
 
==Acquisition==
<noinclude> <!-- the noinclude is important; do not remove it -->
 
== Progression ==
 
 
{{progression top|attrib=[[Air Magic]]}}
 
{{progression main|effect=Lightning Damage|5|8|11|14|17|20|23|26|29|32|35|38|41|44|47|50|53|56|59|?
 
}}
 
{{progression main|effect=[[Weakness]]|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|?}}
 
{{progression bottom}}
 
 
 
it is not core, it is prophesies only, see aquisition
 
 
== Acquisition ==
 
'''[[Skill Quests]]''':
 
*None
 
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
  +
*[[Prophecies]]
*[[Taltosh]] ([[Grendich Courthouse]])
 
*[[Captain Osric]] ([[Yak's Bend]])
+
**[[Taltosh]] ([[Grendich Courthouse]])
*[[Dakk]] ([[Ember Light Camp]])
+
**[[Captain Osric]] ([[Yak's Bend]])
  +
**[[Dakk]] ([[Ember Light Camp]])
 
  +
*[[Factions]]
== Notes ==
 
  +
**[[Michiko]] ([[Kaineng Center]])
For anti-warrior builds, weakness is an essential condition you will need to incorporate into your spells. This spell serves that need. Furthermore, it combines particularly well with the [[Earth Magic]] spell [[Stoning]].
 
  +
*[[Guild Wars Nightfall|Nightfall]]
  +
**[[Baram]] ([[The Kodash Bazaar]])
 
'''[[Hero Skill Trainer]]s''':
  +
*[[Guild Wars Nightfall|Nightfall]]
  +
**[[Warden of Whispers (The Kodash Bazaar)|Warden of Whispers]] ([[The Kodash Bazaar]])
  +
*[[Guild Wars Eye of the North|Eye of the North]]
  +
**[[Lexx]] ([[Rata Sum]])
  +
**[[Gedrel of Ascalon]] ([[Eye of the North (outpost)]])
   
 
==Notes==
  +
*This combines particularly well with the [[Earth Magic]] spells [[Stoning]] and [[Glowstone]].
   
  +
==Related articles==
  +
*[[Inflict weakness skills quick reference]]
 
[[Category:Spells]]
 
[[Category:Air Magic skills]]
 
[[Category:Air Magic skills]]
[[Category:Spells]]
 
 
[[Category:Elementalist skills (Core)]]
 
[[Category:Elementalist skills (Core)]]
 
<!-- DO NOT ADD ANYTHING BELOW THIS LINE -->
 
</noinclude> <!-- the /noinclude is important; do not remove it -->
 

Latest revision as of 13:45, 5 May 2011

Skill details
Enervating Charge
Enervating Charge
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Air Magic
Type: Spell
    10 Energy 1 Activation 8 Recharge

Full: Target foe is struck for 25...45 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration.

Concise: Deals 25...45 lightning damage. Inflicts Weakness condition (5...17 seconds). 25% armor penetration.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Lightning Damage 25 27 28 30 32 33 35 37 38 40 42 43 45 47 48 50 52 53 55 57 58 60
Weakness 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Acquisition

Skill Trainers:

Hero Skill Trainers:

Notes

Related articles