GuildWars Wiki
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{{skill-stub}}
 
{{Enervating Charge}}
 
{{Enervating Charge}}
   
 
== Acquisition ==
 
== Acquisition ==
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
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*[[Prophecies]]
*[[Taltosh]] ([[Grendich Courthouse]])
 
*[[Captain Osric]] ([[Yak's Bend]])
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**[[Taltosh]] ([[Grendich Courthouse]])
*[[Dakk]] ([[Ember Light Camp]])
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**[[Captain Osric]] ([[Yak's Bend]])
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**[[Dakk]] ([[Ember Light Camp]])
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
  +
*[[Nightfall]]
*[[Warden of Whispers]] ([[The Kodash Bazaar]])
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**[[Warden of Whispers]] ([[The Kodash Bazaar]])
   
 
== Notes ==
 
== Notes ==
For anti-warrior builds, weakness is an essential condition you will need to incorporate into your spells. This spell serves that need. Furthermore, it combines particularly well with the [[Earth Magic]] spell [[Stoning]].
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*For anti-warrior builds, weakness is an essential condition you will need to incorporate into your spells. This spell serves that need. Furthermore, it combines particularly well with the [[Earth Magic]] spell [[Stoning]].
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[[Category:Need Nightfall Skill Trainer]] [[Category:Need Factions Skill Trainer]]

Revision as of 09:14, 24 December 2006

Skill details
Enervating Charge
Enervating Charge
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Air Magic
Type: Spell
    10 Energy 1 Activation 8 Recharge

Full: Target foe is struck for 25...45 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration.

Concise: Deals 25...45 lightning damage. Inflicts Weakness condition (5...17 seconds). 25% armor penetration.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Lightning Damage 25 27 28 30 32 33 35 37 38 40 42 43 45 47 48 50 52 53 55 57 58 60
Weakness 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26


Acquisition

Skill Trainers:

Hero Skill Trainers:

Notes

  • For anti-warrior builds, weakness is an essential condition you will need to incorporate into your spells. This spell serves that need. Furthermore, it combines particularly well with the Earth Magic spell Stoning.