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'''[[Skill Trainer]]s''': |
'''[[Skill Trainer]]s''': |
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*[[Medando]] ([[Yohlon Haven]]) |
*[[Medando]] ([[Yohlon Haven]]) |
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− | *[[Kenohir]] ([[Command Post]]) |
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− | *[[Iasha]] ([[Wehhan Terraces]]) |
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− | *[[Wedende]] ([[Dajkah Inlet]]) |
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− | *[[Yuli]] ([[Grand Court of Sebelkeh (Location)]]) |
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== Notes == |
== Notes == |
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+ | *This skill only triggers on plain, direct [[damage]]. [[Health degeneration]], [[life stealing]], and [[sacrifice]] do not trigger the health gain. |
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− | *This skill has no upkeep and will not end unless disenchanted or triggered by going below 50% Health. |
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+ | *Unlike [[Watchful Intervention]], this skill will trigger healing when it ends regardless of the cause. Thus, it can be beneficial to remove it yourself. |
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− | *This skill is very useful for triggering "While enchanted" equipment modifiers and other effects which depend on or are enhanced by being enchanted. |
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+ | *Hero dervishes will maintain this skill at all times, meaning it can be used in tandem with [[Insignia| Blessed or Windwalker's insignia]] or other "while enchanted" bonuses to ensure they take effect at the beginning of combat. |
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− | *This skill is also useful for triggering "While Health is above 50%" equipment modifiers. When Health gets below 50%, you're healed making your Health back to "above 50%". |
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+ | {{anomaly|This skill will ''[[heal]]'' you and not cause you to ''gain'' health as stated by the concise description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}} |
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− | *This skill is useful in surviving spike damage. |
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− | *Can be combined with [[Signet of Pious Light]] for an immense healing effect. |
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== Related skills == |
== Related skills == |
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*{{skill icon|Divine Intervention}} |
*{{skill icon|Divine Intervention}} |
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*{{skill icon|Illusion of Weakness}} |
*{{skill icon|Illusion of Weakness}} |
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− | *{{skill icon|Protective Was Kaolai}} |
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*{{skill icon|Watchful Intervention}} |
*{{skill icon|Watchful Intervention}} |
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+ | [[Category:Enchantment Spells]] |
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+ | [[Category:Mysticism skills]] |
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+ | [[Category:Dervish skills (Nightfall)]] |
Latest revision as of 14:41, 5 May 2011
Skill details
Faithful Intervention | ||||||||||||
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Full: If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
Concise: You gain 30..126 Health the next time damage drops your Health below 50%.
Mysticism | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Healing | 30 | 38 | 46 | 54 | 62 | 70 | 78 | 86 | 94 | 102 | 110 | 118 | 126 | 134 | 142 | 150 | 158 | 166 | 174 | 182 | 190 |
Acquisition
Notes
- This skill only triggers on plain, direct damage. Health degeneration, life stealing, and sacrifice do not trigger the health gain.
- Unlike Watchful Intervention, this skill will trigger healing when it ends regardless of the cause. Thus, it can be beneficial to remove it yourself.
- Hero dervishes will maintain this skill at all times, meaning it can be used in tandem with Blessed or Windwalker's insignia or other "while enchanted" bonuses to ensure they take effect at the beginning of combat.