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Skill details
Fevered Dreams
Fevered Dreams
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Illusion Magic
Type: Elite Hex Spell
    10 Energy 2 Activation 10 Recharge

Full: For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.

Concise: (10...22 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3 seconds) if that foe has two or more conditions.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Daze 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4


Acquisition[]

Signet of Capture:

Notes[]

  • Take note of the wording: Fevered Dreams does not trigger just because a condition is applied (or re-applied) to the foe. Here, "new condition" literally means a condition that the foe is not currently suffering from.
  • The Daze is applied when the hex is first cast, as long as the foe already has 2 or more conditions, and from then on it is applied every time the foe gains a new condition while suffering from at least 1 condition already.
  • The Daze also spreads when triggered, allowing this skill to be used to daze a large number of foes.
  • Consider combining with Hypochondria to further manipulate conditions.

Related skills[]

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