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== Acquisition ==
 
== Acquisition ==
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
*[[Tohn]] ([[Kamadan]])
 
 
*[[Zendeht]] ([[Gate of Torment]])
 
*[[Zendeht]] ([[Gate of Torment]])
   
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
*[[Hoju ]] ([[Gate of Torment]])
+
*[[Hoju]] ([[Gate of Torment]])
   
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
  +
*[[Guild Wars Nightfall|Nightfall]]
*[[Onwan, Lord of the Ntouka]] ([[Arkjok Ward]])
 
*[[Churrta the Rock]] ([[Jahai Bluffs]], not during [[Eavesdropping]])
+
**[[Onwan, Lord of the Ntouka]] ([[Arkjok Ward]])
  +
**[[Churrta the Rock]] ([[Jahai Bluffs]], not during [[Eavesdropping]])
  +
*[[Eye of the North]]
  +
**[[Gordam Griefgiver]] ([[Charr Homelands]], during [[Against the Charr]])
  +
**[[Jormungand]] ([[Bjora Marches]], [[Drakkar Lake]], [[Varajar Fells]])
   
 
== Notes ==
 
== Notes ==
  +
*Flail is often used by Warriors utilizing [[knockdown]]s, as they minimize the disadvantages of reduced movement speed.
*In the same way as other [[IAS]] effects, Flail decreases the time per swing by 33%, resulting in a 50% increase in the number of attacks and potential damage done.
 
  +
*Flail shines on a [[Paragon]] or [[Ranger]], as they can both continue to attack without needing to move. Additionally, since Rangers don't typically use many adrenal skills, they can have Flail active for much of a fight. Note, however, that Flail is Strength-attributed and thus has limited utility on non-warrior primaries.
 
  +
== Trivia ==
*Flail also works great on [[knockdown]] warriors since they can keep the target immobilized for some time.
 
*Using [[Enraging Charge]] just before engaging enemies will allow Flail to be fully charged up after one hit with 10+ Strength.
 
 
*This is the only [[IAS]] stance that is charged by adrenaline.
 
*This is the only [[IAS]] stance that is charged by adrenaline.
   
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*[[Movement speed skills quick reference]]
 
*[[Movement speed skills quick reference]]
 
*[[Stance skills quick reference]]
 
*[[Stance skills quick reference]]
  +
[[Category:Stances]]
  +
[[Category:Strength skills]]
  +
[[Category:Warrior skills (Nightfall)]]

Latest revision as of 14:59, 5 May 2011

Skill details
Flail
Flail
Campaign: Nightfall Warrior
Profession: Warrior
Attribute: Strength
Type: Stance
    4 Adrenaline        

Full: For 1...12 seconds, you attack 33% faster but move 33% slower.

Concise: (1...12 seconds.) You attack 33% faster. You move 33% slower.

Strength 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21


Acquisition

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

  • Flail is often used by Warriors utilizing knockdowns, as they minimize the disadvantages of reduced movement speed.

Trivia

  • This is the only IAS stance that is charged by adrenaline.

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